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Hi all,
I find it still very difficult to come up with a plan in the beginning of the middlegame in quite (and often) boring positions. I find it much easier when there are evident advantages or disadvantage (positions, materiel, bishop pairs (or not), closed positions etc...).
But sometimes i and up with positions with no apparent (in my eyes)
I give you an example that i played recently where i kind of developped with no good reason to this position and from there on didn't really know what to do...
Could you give some tips or advice?
Thank you!