Minimum Time for Move

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Avatar of MD1806
BLUF: a move should take a minimum of a second to make, even a pre-move. Given that the site takes a second for white to make its move, there’s already a precedent on the site for moves to take time that isn’t inherent to the game. More to the point, no physical player could make a proper move in less than a second (without knocking over the clock). Let’s stop rewarding people who manage to win games with less than 10 seconds because they can’t manage their time.
Avatar of RSCB2024

But both sides have the opportunity to win “awarding people who win with less than ten seconds” is purely down to skill.

Avatar of MD1806

There is a huge number of people who burn time either using an analysis board or simply Stockfish while the other person twiddles their thumbs. This simply punishes them further

Avatar of Martin_Stahl
wrote:
BLUF: a move should take a minimum of a second to make, even a pre-move. Given that the site takes a second for white to make its move, there’s already a precedent on the site for moves to take time that isn’t inherent to the game. More to the point, no physical player could make a proper move in less than a second (without knocking over the clock). Let’s stop rewarding people who manage to win games with less than 10 seconds because they can’t manage their time.

It's possible to make moves in less than a second OTB

0.1 second minimum was chosen for a reason.

https://www.chess.com/blog/DanielRensch/bullet-chess-philosophy

Avatar of MD1806

Bullet chess can have its own rules. Any game with more than one minute per player should require a minimum of one second per move.

Avatar of Martin_Stahl
wrote:

Bullet chess can have its own rules. Any game with more than one minute per player should require a minimum of one second per move.

Rules available for bullet should be available for all live time controls.

Avatar of Fetoxo
#6 that's the point.