This is an example start of what the above describes. I'm wanting a kingside attack but I'm not quite sure how to get there. The engine matches all my moves and things stay equal. At this point I'm wanting my c3 knight to find its home at d5 after the bishop for knight trade and try to get the kingside pawns rolling along with the other knight coming to the kingside via f3 and so on. Easier said than done for me though but I was trying to stick to my plan. Perhaps I was trying to follow through with my plan too early and should of finished activating my pieces but I never seem to be able to pinpoint the moment for that. The rook on a1 looks really bad but I was also contemplating a bishop sac becoming a possibility and my queen going to g4 and my inactive rook going to the kingside. I feel like I would be waisting a tempo by moving my inactive rook right now when it doesn't seem to know where it needs to be yet.
After playing this mobile app quite a few times and analyzing some games, I would like some help on the following matter.
At age 9, it seems that the engine has a basic understanding of most openings that it uses that is usually around 6 moves long depending. Also, my games at this level are very equal and I'm not sure what this means to me or what this points out as far as my playing level and what I need to improve on or the study material that I should be referred to. At age 9, it doesn't seem like the engine makes any crazy blunders or leaves itself open for common tactics frequently. It does happen some times though in what looks like a blatent attempt at recreating the human error factor. In an attempt to further analyze the strength of the age 9 engine, I played it with komodo 8 software which ,of course, hands down won in around 37 moves if not fewer usually with no drastically obvious reasons to me until the end of the middlegame. I would guess that the rating at age 9 is around 1450 elo or so.
So, to the point. In the computer analysis, most of my games are practically dead equal the whole way through. I want to change that. I'm not sure what the best approach is to improve just your overall "best move" calculations or if that is even what my game is lacking. I would like suggestions on this matter.