1. e4 e5 2. Qh5 Qh4?? 3. Qxh4!!
1. e4 f6 2. d4 g5 3. Qh5#
Two common ones from King's Pawn openings.
1. e4 e5 2. Qh5 Qh4?? 3. Qxh4!!
1. e4 f6 2. d4 g5 3. Qh5#
Two common ones from King's Pawn openings.
f3 is widely considered as the worst first move possible. Nevertheless, it's still a move that can possibly become handy in later stages of the game.
Honestly, I don't think that there is something like "blunder opening" in general. You should play what you know well and, unless you are confident in your strategical thinking, don't try anything weird / that doesn't look like a normal thing to do.
I like playing exotic openings but that leads me to the point where I have no great understanding of even the most common queen's pawn game etc. That is one of the reasons why my fastgame rating is so low and slowgame rating being higher.
1. e4 e5 2. Qh5 Qh4?? 3. Qxh4!!
1. e4 f6 2. d4 g5 3. Qh5#
Two common ones from King's Pawn openings.
Going Qh4 is common? o.0
Yeah, actually I love loading up Houdini, get in a position, and explore moves I know should be bad and try to correctly punish them. Of course Houdini plays too well for me to beat it, but then I go back and see what it suggests. I think it's a great training exercise.
As for openings, there's some book by Pandolfini "Chess opening traps and zaps" something like that. I flipped through it once, didn't really like it.
That said, only very very strong players sit down with an opening to memorize it. Guys like you and me do much better to understand the ideas behind the moves. That way we know by principal all the moves that are bad because we can identify what's important in the position. IMO it would be better to get a good opening book.
Or consider the book by Euwe "Chess Master vs Chess Amateur" You get to see a master beat a beginner, then beat a little strong, and strong until expert. The last game is master vs master and it's a draw. So you get to see why bad moves are bad with annotations and all that.
thanks to all. I purchased the encyclopedia of opening blunders and as a Caro Kann player I found some of the blunders made in the opening helpful what not to play. in Caro Kann there is around 50 blunders(maybe more) from real game
I will have to study those positions how to punish and avoid.
all blunders appear to be from +2000 rated games
I think you learn more by learning what not to do.
does anybody have experience with the encyclopedia of opening blunders or something similiar cause I think knowing what NOT to play can help me in the opening phase. rather than memorizing a bunch of 'save' moves.
also it might help to punish an opponent if he makes a blunder.