Opening, Middle-game, or Endgame, Which is most critical for improving your chess and why?

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Ziryab
llama44 wrote:

As I recall you've both played the french forever, so maybe you'd have some fun games.

... but it seems at least in that one you were a lot faster, ended the game with about 1 minute.

 

I've played the French a lot and beaten a few masters with it, but not forever. I started playing the French 17 years ago. I took up the Sicilian 42 years ago, and still often transpose into it from the French when that's what White wants.

Priyansh_2011

Hi

 

zborg
Ziryab wrote:
blueemu wrote:

You should probably study them all, but your main emphasis should be on the endgame first, later on the middle-game, and focus on openings last.

 

I concur

Excellent advice.  Most players under USCF 1800 are fairly clueless in the endgame.  A modicum of endgame knowledge will beat them with some regularity, starting from an even position.  Winning through pawn promotion is not exciting enough for these guys to actually study it.  Many times, they are like a fish out of water in the endgame.  Even when they play like a "big fish" in the opening and middle game.

sid0049

Player 1: better at opening and endgame

Player 2: better at middlegame

Who do you think would win?

llama44
tuggypetu wrote:

Player 1: better at opening and endgame

Player 2: better at middlegame

Who do you think would win?

It depends.

sid0049

Depends on what @llama44?

llama44

On how weak the weakest link is.

Anyway it's not a very good question, that's why I gave such a vague answer. It's like asking if a bishop is better than a knight.

sid0049

I think chess programmers should make some AI or engine to test this

korotky_trinity
tuggypetu wrote:

Opening, Middle-game, or Endgame, Which is most critical for improving your chess and why?

I think it's middlegame as the most difficult part of the game.

It's almost always one can easily see what he should do in the end of the game.

 

llama44
tuggypetu wrote:

I think chess programmers should make some AI or engine to test this

Seems like that data would be nebulous and even if not that the results wouldn't be practical.

llama44
korotky_trinity wrote:
tuggypetu wrote:

Opening, Middle-game, or Endgame, Which is most critical for improving your chess and why?

I think it's middlegame as the most difficult part of the game.

It's almost always one can easily see what he should do in the end of the game.

 

The end of the game isn't the same as the endgame, and even world class grandmasters error in the endgame. Just saying.

sid0049

Why is the data required?

And why would it be vague?

sid0049

I was thinking like set engine rating

Opening (move 1-15)

Endgame (4minor pieces left both sides)

Player 1: opening 3000, rest 2800

Player 2: endgame 3000, rest 2800

Something like this, and see who wins

llama44
tuggypetu wrote:

Why is the data required?

And why would it be vague?

Well, for starters, when does the opening end and the middlegame begin? When does the endgame begin?

Sure we can draw some lines, and I have some good answer to those questions, but even then...

How can a computer be good at the middlegame if you don't allow it to properly evaluate positions that occurr in the endgame?

And even then, you need a way to normalize the results. In other words a GM whose weakest phase is the middlegame will still have a stronger middlegame than a 1500 player. So strong and weak are relative.

And finally, traditional engines are not tuned to play the opening and endgame well in the first place. That's why strong players will laugh at you for talking about what stockfish prefers on move 1, or 5 for that matter. That's why ideal setups make use of endgame tablebases to let the engine play well in the endgame.

And it's impractical because we can already say things like the optimal way to improve is to work on your weakest area, and that it takes at least a little skill in all areas to be good.

This is off the top of my head. I wonder if I can add more if I tried

sid0049

I see.

I think chess programmers will be able to find a way around these problems.

Even though the result may not be practical for human chess.

But the result can show some estimation as to which phase of the game is more important.

llama44

Shrug* I guess.

sid0049
korotky_trinity wrote:
tuggypetu wrote:

Opening, Middle-game, or Endgame, Which is most critical for improving your chess and why?

I think it's middlegame as the most difficult part of the game.

It's almost always one can easily see what he should do in the end of the game.

 

i somewhat agree with you that middlegame is the most difficult

Also, i disagree about the endgame. Theres pressure to find the accurate moves in this phase. Its not always so easy. Sometimes the positions tend to be complex.

dfgh123

old chess computers started the endgame when one side had 14 points of material or less on the board not including pawns just pieces.

sid0049
dfgh123 wrote:

old chess computers started the endgame when one side had 14 points of material or less on the board not including pawns just pieces.

gee... that would take decades

14 points without pawns are a lot!

An_asparagusic_acid

The endgame is the most important phase, to have good technique, you must be good in the endgame.