In chess the attacker wins. So sooner or later you'll have to do something with your better position. Tricky computers exploit that and force you to do something about their "bad" play. That usually involves tactics and that's what they want.
I've watched a chess-lecture on youtube 2 days ago. It was exactly about that.
The thing is: You need to know how to follow up after you have developed and your opponent hasn't yet.
Actually it's a pretty simple principle once again: Open up the position (mostly by exchanging pawns).
If you don't do that quickly, your opponent will eventually catch up in development and all the advantage you had from your early development is in vain. Behind inpenetratable pawn walls it doesn't really matter that much how developed the position is.
this is a game of mine, i'm playing black
:) I had an aproximate idea , trade pawns.
can you please share with me that video??
Interesting thread, daval. I've been raging about this kind of play more often than I'd want to. Someone else posted the fine advice to keep cool in situations like this, but the problem is that if you meet this kind of pawn-pushers in a game with short time control they've got two chances of running you over: either because you lose your temper and blunder trying to crack their pawn wall or because you try to beat them in a well-thought way and get into time trouble. Meanwhile, they're sticking to their "system"; probably they play the exact same moves in every game.
Your game is a good example. Your opponent belonged to the better and more dangerous category of pawn-pushers, he didn't make too many totally senseless moves, but he missed a few obvious opportunities to trouble you earlier in the game.
I took some time to analyse your game with Fritz 11 and add my own thoughts. I think you made two important positional mistakes that happen often against this kind of players:
1. developing your bishop too early and to a square where it doesn't do any harm but can be attacked easily, and
2. blocking a good retreat square for your f6-knight with your queen after White had already played g4.
Still, this would have been reparable.
Here's the game:
plus two examples from a 3-day-correspondence tournament where I had to play an inferior pawn pusher (the f3 and c3 category) but still managed almost to slip at least with Black. I only added them to show that once you survived the opening, you'll often find that one single mistake by them ruins their entire position and they are lost because they actually don't now the first thing about chess.