Pawn Promotion Is Ridiculous

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EndgameEnthusiast2357

My first response to this suggestion is this puzzle:

And this one:

Both of these the only winning moves are to promote to knights, whether 3 or 8 of them end up on the board. Feel free to check out my underpromotion thread for more examples of why sometimes multiple underpromotions are necessary, (one of which requires 5 consecutive bishop promotions!)

https://www.chess.com/forum/view/endgames/best-underpromotion-endgame-compilation

My 2nd response is what would you propose for the pawn instead? To stay as a stale pawn on the 8th/1st rank?

MHX-DON
EndgameEnthusiast2357 wrote:

My first response to this suggestion is this puzzle:

And this one:

Both of these the only winning moves are to promote to knights, whether 3 or 8 of them end up on the board. Feel free to check out my underpromotion thread for more examples of why sometimes multiple underpromotions are necessary, (one of which requires 5 consecutive bishop promotions!)

https://www.chess.com/forum/view/endgames/best-underpromotion-endgame-compilation

My 2nd response is what would you propose for the pawn instead? To stay as a stale pawn on the 8th/1st rank?

Uhmmm you do realise that that these are intended puzzles can be only solved if you have like 1000 bishops or something. It's just an exaggeration, so don't quote me on it. This particular puzzle will be invalid if the rule of the pawn promotion was restricted.

Well I propose, the pawns will just be sitting on the 7th or 2nd rank if all the pieces are still not captured. It will be another illegal move added to the game if the pawn promotes to the the pieces that exceeds the limit. I don't think you're quite getting what im saying. Let's say your one knight and two rooks get captured in the middle of the game, and then you have the pawn to promote. If you wish to promote, then you can only promote to either a knight or a rook because they are no longer present on the board. If none of your pieces get captured then you cannot legally promote. They sit on the 7th or 2nd rank until one of the pieces get captured then they can make a legal promotion.

Ilampozhil25
second_account wrote:
Ilampozhil25 wrote:

if youre at a stage where you can promote 5 queens and the opponent can do nothing about it, and cant promote his own queens....

congrats you already did enough strategic thinking to get to such a point

also.... this doesnt change the fact that you can just trade queens and promote in the endgame

pawn promotion is designed to be hard to accomplish (just look at the starting position) so if its that easy then the player is already dominant

Well then it's not the problem with pawn promotion. It's just your opponent's problem for being bad.

or its your problem for being good

And what if your opponent doesnt let you trade queens?

remember

this is a position, where i can promote multiple pawns easily

i probably have enough control for that

You're saying it like it's easily achievable every time. But then again, what's the need to promote to more than one queen?

what if the new queens promotion spot is actively controlled by an enemy piece so the real result of the promotion is the win of a rook or something

e.g.

My very problem with this is that it makes the game wayyyyy easier when it shouldn't be.

easier?

again

if a player can promote multiple pawns easily, he IS dominating the position AND thus deserves the easiness for his presumed good play beforehand

why punish him for playing good and getting to that position?

Whether you like it or not. Restricted pawn promotion is objectively wayy more strategic than not restricted version.

see endgame enthusiasts puzzles

and "wayy" more??

its not that much

it just forces the person to learn KQK and KQRK checkmates

also those sort of trades i mentioned earlier?

thats strategy for white to have gotten the pawn there, and this is his reward?

also KNNNK

and the insanities of KQQKQQ and such?

and the puzzles?

and the strategy added by restricted is....

punishing someone for good play

forcing them to learn basic checkmates

your argument might as well be wayyy too exaggerated, IF NOT flipped

EndgameEnthusiast2357
second_account wrote:
EndgameEnthusiast2357 wrote:

My first response to this suggestion is this puzzle:

And this one:

Both of these the only winning moves are to promote to knights, whether 3 or 8 of them end up on the board. Feel free to check out my underpromotion thread for more examples of why sometimes multiple underpromotions are necessary, (one of which requires 5 consecutive bishop promotions!)

https://www.chess.com/forum/view/endgames/best-underpromotion-endgame-compilation

My 2nd response is what would you propose for the pawn instead? To stay as a stale pawn on the 8th/1st rank?

Uhmmm you do realise that that these are intended puzzles can be only solved if you have like 1000 bishops or something. It's just an exaggeration, so don't quote me on it. This particular puzzle will be invalid if the rule of the pawn promotion was restricted.

Well I propose, the pawns will just be sitting on the 7th or 2nd rank if all the pieces are still not captured. It will be another illegal move added to the game if the pawn promotes to the the pieces that exceeds the limit. I don't think you're quite getting what im saying. Let's say your one knight and two rooks get captured in the middle of the game, and then you have the pawn to promote. If you wish to promote, then you can only promote to either a knight or a rook because they are no longer present on the board. If none of your pieces get captured then you cannot legally promote. They sit on the 7th or 2nd rank until one of the pieces get captured then they can make a legal promotion.

Wait, what? So you are saying not only should there be a universal piece limit on the board, but that pawns should only be able to promote to pieces the position is lacking?? The 2nd position I posted is very realistic, and a 3 knights endgame is a basic chess endgame. Note that if white promotes to anything else, the queen comes down to the back rank forcing white to give up one of the knights to block the check. And a 1 knight advantage in a queen vs queen endgame is extremely drawish. I don't get the 2nd part about pawns "sitting" on the 7th rank? Are you saying those pawns can't move at all if too many other pieces are on the board? So those pawns can't capture on the 8th rank either? Piece movements should be contigent on the available movement of other pieces. Also, if I understand what you are saying correctly, white couldn't promote to another queen in this position:

Having multiple of the same piece on the board doesn't mean it's an advantage, the other side can have different pieces that more than compensate.

easter_sunday

Pawn promotion is very powerful for a reason. Creating a passed pawn is one of the most common ways of exploiting an opponent's weakness, and an integral part of chess strategy. There's really no need to create new complex rules (having different limits for queening vs underpromoting? Why?) when the current system works just fine.

EndgameEnthusiast2357

It would also deprive white of the ability to win this game:

You're saying white couldn't promote to a knight even if it's not just the only way to win, but the only way to not lose.

MHX-DON
Ilampozhil25 wrote:
second_account wrote:
Ilampozhil25 wrote:

if youre at a stage where you can promote 5 queens and the opponent can do nothing about it, and cant promote his own queens....

congrats you already did enough strategic thinking to get to such a point

also.... this doesnt change the fact that you can just trade queens and promote in the endgame

pawn promotion is designed to be hard to accomplish (just look at the starting position) so if its that easy then the player is already dominant

Well then it's not the problem with pawn promotion. It's just your opponent's problem for being bad.

or its your problem for being good

And what if your opponent doesnt let you trade queens?

remember

this is a position, where i can promote multiple pawns easily

i probably have enough control for that

You're saying it like it's easily achievable every time. But then again, what's the need to promote to more than one queen?

what if the new queens promotion spot is actively controlled by an enemy piece so the real result of the promotion is the win of a rook or something

e.g.

My very problem with this is that it makes the game wayyyyy easier when it shouldn't be.

easier?

again

if a player can promote multiple pawns easily, he IS dominating the position AND thus deserves the easiness for his presumed good play beforehand

why punish him for playing good and getting to that position?

Whether you like it or not. Restricted pawn promotion is objectively wayy more strategic than not restricted version.

see endgame enthusiasts puzzles

and "wayy" more??

its not that much

it just forces the person to learn KQK and KQRK checkmates

also those sort of trades i mentioned earlier?

thats strategy for white to have gotten the pawn there, and this is his reward?

also KNNNK

and the insanities of KQQKQQ and such?

and the puzzles?

and the strategy added by restricted is....

punishing someone for good play

forcing them to learn basic checkmates

your argument might as well be wayyy too exaggerated, IF NOT flipped

Huh?

Are you just trolling me or you're just a kid who's incapable of logical thinking? Whether you're a good player or not, it really doesnt chnage the fact that multiple queen ing just breaks the very nature strategic game of chess. You shouldn't be having multiple queens and just checkmate in just like 3 moves. Chess shouldn't be this easy. There's no rewarding players for good plays or not rewarding them. It's just that having multiple queens just breaks the game.

You keep mentioning, this position, that position. Yes, this 'puzzle' only works with multiple pieces. I think you're just a 12 year old kid, trying to be an internet tough guy or something.

GoldAnimates

If you have watched any youtuber you would know how much enjoyable it is to see them crazy promoting or in the speed games when you don't have much time there you just want to queen fast and win.

MHX-DON
easter_sunday wrote:

Pawn promotion is very powerful for a reason. Creating a passed pawn is one of the most common ways of exploiting an opponent's weakness, and an integral part of chess strategy. There's really no need to create new complex rules (having different limits for queening vs underpromoting? Why?) when the current system works just fine.

Well, the current system is strategy limited. You either want to have more strategy that limits the pawn promotion or you have unlimited pawn promotion that limits the strategy. Which one would you rather have? And what makes more sense considering chess is a very challenging strategy game?

The_Blue_Nightshade
second_account wrote:
Ilampozhil25 wrote:
second_account wrote:
Ilampozhil25 wrote:

if youre at a stage where you can promote 5 queens and the opponent can do nothing about it, and cant promote his own queens....

congrats you already did enough strategic thinking to get to such a point

also.... this doesnt change the fact that you can just trade queens and promote in the endgame

pawn promotion is designed to be hard to accomplish (just look at the starting position) so if its that easy then the player is already dominant

Well then it's not the problem with pawn promotion. It's just your opponent's problem for being bad.

or its your problem for being good

And what if your opponent doesnt let you trade queens?

remember

this is a position, where i can promote multiple pawns easily

i probably have enough control for that

You're saying it like it's easily achievable every time. But then again, what's the need to promote to more than one queen?

what if the new queens promotion spot is actively controlled by an enemy piece so the real result of the promotion is the win of a rook or something

e.g.

My very problem with this is that it makes the game wayyyyy easier when it shouldn't be.

easier?

again

if a player can promote multiple pawns easily, he IS dominating the position AND thus deserves the easiness for his presumed good play beforehand

why punish him for playing good and getting to that position?

Whether you like it or not. Restricted pawn promotion is objectively wayy more strategic than not restricted version.

see endgame enthusiasts puzzles

and "wayy" more??

its not that much

it just forces the person to learn KQK and KQRK checkmates

also those sort of trades i mentioned earlier?

thats strategy for white to have gotten the pawn there, and this is his reward?

also KNNNK

and the insanities of KQQKQQ and such?

and the puzzles?

and the strategy added by restricted is....

punishing someone for good play

forcing them to learn basic checkmates

your argument might as well be wayyy too exaggerated, IF NOT flipped

Huh?

Are you just trolling me or you're just a kid who's incapable of logical thinking? Whether you're a good player or not, it really doesnt chnage the fact that multiple queen ing just breaks the very nature strategic game of chess. You shouldn't be having multiple queens and just checkmate in just like 3 moves. Chess shouldn't be this easy. There's no rewarding players for good plays or not rewarding them. It's just that having multiple queens just breaks the game.

You keep mentioning, this position, that position. Yes, this 'puzzle' only works with multiple pieces. I think you're just a 12 year old kid, trying to be an internet tough guy or something.

i would like to ask this question to you @second_account

magipi
second_account wrote:
This will solve the problem how easy it is to win in the end game where both players are just pawns racing and one gets the queens and then Check, Check, Check, Check, Checkmate! What!? See this is not very strategic. If the pawn promotion was restricted to how I said, then the end game will be more strategic and more entertaining to watch. What do you guys think?

I am trying to understand your point here, but I came up with nothing.

If there are just "pawns racing", promoting to a queen is still possible in your system. And when you promote the second pawn, it is equally easy to mate with Q + R as it is with 2 queens. I just don't get what you are trying to say here.

MHX-DON
EndgameEnthusiast2357 wrote:
second_account wrote:
EndgameEnthusiast2357 wrote:

My first response to this suggestion is this puzzle:

And this one:

Both of these the only winning moves are to promote to knights, whether 3 or 8 of them end up on the board. Feel free to check out my underpromotion thread for more examples of why sometimes multiple underpromotions are necessary, (one of which requires 5 consecutive bishop promotions!)

https://www.chess.com/forum/view/endgames/best-underpromotion-endgame-compilation

My 2nd response is what would you propose for the pawn instead? To stay as a stale pawn on the 8th/1st rank?

Uhmmm you do realise that that these are intended puzzles can be only solved if you have like 1000 bishops or something. It's just an exaggeration, so don't quote me on it. This particular puzzle will be invalid if the rule of the pawn promotion was restricted.

Well I propose, the pawns will just be sitting on the 7th or 2nd rank if all the pieces are still not captured. It will be another illegal move added to the game if the pawn promotes to the the pieces that exceeds the limit. I don't think you're quite getting what im saying. Let's say your one knight and two rooks get captured in the middle of the game, and then you have the pawn to promote. If you wish to promote, then you can only promote to either a knight or a rook because they are no longer present on the board. If none of your pieces get captured then you cannot legally promote. They sit on the 7th or 2nd rank until one of the pieces get captured then they can make a legal promotion.

Wait, what? So you are saying not only should there be a universal piece limit on the board, but that pawns should only be able to promote to pieces the position is lacking?? The 2nd position I posted is very realistic, and a 3 knights endgame is a basic chess endgame. Note that if white promotes to anything else, the queen comes down to the back rank forcing white to give up one of the knights to block the check. And a 1 knight advantage in a queen vs queen endgame is extremely drawish. I don't get the 2nd part about pawns "sitting" on the 7th rank? Are you saying those pawns can't move at all if too many other pieces are on the board? So those pawns can't capture on the 8th rank either? Piece movements should be contigent on the available movement of other pieces. Also, if I understand what you are saying correctly, white couldn't promote to another queen in this position:

Having multiple of the same piece on the board doesn't mean it's an advantage, the other side can have different pieces that more than compensate.

Well you're just picking the worst example positions to try to "disprove" my point. Yes, I'm saying white cannot promote to another queen if a queen is already on the board and yes pawns will just be sitting on the 2nd last rank and wont be able to capture pieces because all the pieces are still in the game. I think you're just a bit confused with this idea. If a queen is already on the board but some other pieces are captured, then the pawn can promote to only bring back captured pieces. It's not like pawns must wait until the queen gets captured. This is very rare that pawns reach the 7th rank and none of your pieces are captured yet. There would have been trade off's, you can bring back those pieces.

In this example, White will have to figure out a way to draw or win the game without promoting to another queen. If he can't, then he loses. The flaw to your point is that you're already assuming that pawns can promote to whatever and how many pieces they want by their nature. That's the very thing I'm arguing against. You keep saying, naturally almost everyone promotes to queens unless there's a very specific reason not to. This is the problem I'm trying to argue, and you're not getting it. What I'm saying is that with the restricted pawn promotion, then the players will be forced to under promote which makes it more difficult to checkmate the king. Therefore, you need more strategies. If you just have queens than it's very easy to checkmate unless if your opponent is very smart and counter play. Then that will just be your fault. It's on you. Don't blame the promotion.

MHX-DON
magipi wrote:
second_account wrote:
This will solve the problem how easy it is to win in the end game where both players are just pawns racing and one gets the queens and then Check, Check, Check, Check, Checkmate! What!? See this is not very strategic. If the pawn promotion was restricted to how I said, then the end game will be more strategic and more entertaining to watch. What do you guys think?

I am trying to understand your point here, but I came up with nothing.

If there are just "pawns racing", promoting to a queen is still possible in your system. And when you promote the second pawn, it is equally easy to mate with Q + R as it is with 2 queens. I just don't get what you are trying to say here.

Well no, it's not equally easy 2 queens vs 1 queen and a rook. Ok, now have it 3 queens vs 1 queen and 2 rooks. See? It's getting harder and harder.

What exactly is your question, really? Are you saying that queening the pawns is just as strategic as limiting pawn promotion?

MHX-DON
RDkhanna wrote:
second_account wrote:
Ilampozhil25 wrote:
second_account wrote:
Ilampozhil25 wrote:

if youre at a stage where you can promote 5 queens and the opponent can do nothing about it, and cant promote his own queens....

congrats you already did enough strategic thinking to get to such a point

also.... this doesnt change the fact that you can just trade queens and promote in the endgame

pawn promotion is designed to be hard to accomplish (just look at the starting position) so if its that easy then the player is already dominant

Well then it's not the problem with pawn promotion. It's just your opponent's problem for being bad.

or its your problem for being good

And what if your opponent doesnt let you trade queens?

remember

this is a position, where i can promote multiple pawns easily

i probably have enough control for that

You're saying it like it's easily achievable every time. But then again, what's the need to promote to more than one queen?

what if the new queens promotion spot is actively controlled by an enemy piece so the real result of the promotion is the win of a rook or something

e.g.

My very problem with this is that it makes the game wayyyyy easier when it shouldn't be.

easier?

again

if a player can promote multiple pawns easily, he IS dominating the position AND thus deserves the easiness for his presumed good play beforehand

why punish him for playing good and getting to that position?

Whether you like it or not. Restricted pawn promotion is objectively wayy more strategic than not restricted version.

see endgame enthusiasts puzzles

and "wayy" more??

its not that much

it just forces the person to learn KQK and KQRK checkmates

also those sort of trades i mentioned earlier?

thats strategy for white to have gotten the pawn there, and this is his reward?

also KNNNK

and the insanities of KQQKQQ and such?

and the puzzles?

and the strategy added by restricted is....

punishing someone for good play

forcing them to learn basic checkmates

your argument might as well be wayyy too exaggerated, IF NOT flipped

Huh?

Are you just trolling me or you're just a kid who's incapable of logical thinking? Whether you're a good player or not, it really doesnt chnage the fact that multiple queen ing just breaks the very nature strategic game of chess. You shouldn't be having multiple queens and just checkmate in just like 3 moves. Chess shouldn't be this easy. There's no rewarding players for good plays or not rewarding them. It's just that having multiple queens just breaks the game.

You keep mentioning, this position, that position. Yes, this 'puzzle' only works with multiple pieces. I think you're just a 12 year old kid, trying to be an internet tough guy or something.

i would like to ask this question to you @second_account

Well if you nothing but to troll people then just save it and go somewhere else.

Ilampozhil25
second_account wrote:
Ilampozhil25 wrote:
second_account wrote:
Ilampozhil25 wrote:

if youre at a stage where you can promote 5 queens and the opponent can do nothing about it, and cant promote his own queens....

congrats you already did enough strategic thinking to get to such a point

also.... this doesnt change the fact that you can just trade queens and promote in the endgame

pawn promotion is designed to be hard to accomplish (just look at the starting position) so if its that easy then the player is already dominant

Well then it's not the problem with pawn promotion. It's just your opponent's problem for being bad.

or its your problem for being good

And what if your opponent doesnt let you trade queens?

remember

this is a position, where i can promote multiple pawns easily

i probably have enough control for that

You're saying it like it's easily achievable every time. But then again, what's the need to promote to more than one queen?

what if the new queens promotion spot is actively controlled by an enemy piece so the real result of the promotion is the win of a rook or something

e.g.

My very problem with this is that it makes the game wayyyyy easier when it shouldn't be.

easier?

again

if a player can promote multiple pawns easily, he IS dominating the position AND thus deserves the easiness for his presumed good play beforehand

why punish him for playing good and getting to that position?

Whether you like it or not. Restricted pawn promotion is objectively wayy more strategic than not restricted version.

see endgame enthusiasts puzzles

and "wayy" more??

its not that much

it just forces the person to learn KQK and KQRK checkmates

also those sort of trades i mentioned earlier?

thats strategy for white to have gotten the pawn there, and this is his reward?

also KNNNK

and the insanities of KQQKQQ and such?

and the puzzles?

and the strategy added by restricted is....

punishing someone for good play

forcing them to learn basic checkmates

your argument might as well be wayyy too exaggerated, IF NOT flipped

Huh?

Are you just trolling me or you're just a kid who's incapable of logical thinking?

this question should be asked to you

Whether you're a good player or not, it really doesnt chnage the fact that multiple queen ing just breaks the very nature strategic game of chess.

what fact?

multiple queening makes the game too easy? its the opponents fault for ALLOWING multiple queens

and if both sides multiple queen we get KQQKQQ the most insane endgame in all of chess

You shouldn't be having multiple queens and just checkmate in just like 3 moves.

again

whose fault is it to allow the multiple queens

if you can make multiple queens and win that easily, its either due to you playing well; them playing poorly or both

and thus its a deserved ending

Chess shouldn't be this easy. There's no rewarding players for good plays or not rewarding them. It's just that having multiple queens just breaks the game.

"breaks the game"??

this isnt some op item that is way too easy to get

its not like you can just get another queen from nowhere

you need to be able to facilitate a pawn into the other side of the board, which is hard

You keep mentioning, this position, that position.

yeah because they are counterexamples that break your argument

you argument is that multiple queens break the game?

my argument is that 

sometimes they dont

its always after dominating the game anyway

and there are many many many many many positions where it just wins a piece or something

that sort of position happens enough times 

Yes, this 'puzzle' only works with multiple pieces.

i am not even talking about that puzzle

it is a FUNDAMENTAL part of chess that pawns can promote to whatever they want

change that... its close to chess, but not chess

I think you're just a 12 year old kid, trying to be an internet tough guy or something.

Ilampozhil25
second_account wrote:
RDkhanna wrote:
second_account wrote:
Ilampozhil25 wrote:
second_account wrote:
Ilampozhil25 wrote:

if youre at a stage where you can promote 5 queens and the opponent can do nothing about it, and cant promote his own queens....

congrats you already did enough strategic thinking to get to such a point

also.... this doesnt change the fact that you can just trade queens and promote in the endgame

pawn promotion is designed to be hard to accomplish (just look at the starting position) so if its that easy then the player is already dominant

Well then it's not the problem with pawn promotion. It's just your opponent's problem for being bad.

or its your problem for being good

And what if your opponent doesnt let you trade queens?

remember

this is a position, where i can promote multiple pawns easily

i probably have enough control for that

You're saying it like it's easily achievable every time. But then again, what's the need to promote to more than one queen?

what if the new queens promotion spot is actively controlled by an enemy piece so the real result of the promotion is the win of a rook or something

e.g.

My very problem with this is that it makes the game wayyyyy easier when it shouldn't be.

easier?

again

if a player can promote multiple pawns easily, he IS dominating the position AND thus deserves the easiness for his presumed good play beforehand

why punish him for playing good and getting to that position?

Whether you like it or not. Restricted pawn promotion is objectively wayy more strategic than not restricted version.

see endgame enthusiasts puzzles

and "wayy" more??

its not that much

it just forces the person to learn KQK and KQRK checkmates

also those sort of trades i mentioned earlier?

thats strategy for white to have gotten the pawn there, and this is his reward?

also KNNNK

and the insanities of KQQKQQ and such?

and the puzzles?

and the strategy added by restricted is....

punishing someone for good play

forcing them to learn basic checkmates

your argument might as well be wayyy too exaggerated, IF NOT flipped

Huh?

Are you just trolling me or you're just a kid who's incapable of logical thinking? Whether you're a good player or not, it really doesnt chnage the fact that multiple queen ing just breaks the very nature strategic game of chess. You shouldn't be having multiple queens and just checkmate in just like 3 moves. Chess shouldn't be this easy. There's no rewarding players for good plays or not rewarding them. It's just that having multiple queens just breaks the game.

You keep mentioning, this position, that position. Yes, this 'puzzle' only works with multiple pieces. I think you're just a 12 year old kid, trying to be an internet tough guy or something.

i would like to ask this question to you @second_account

Well if you nothing but to troll people then just save it and go somewhere else.

same applies to you

The_Blue_Nightshade

stop your typing and start thinking

The_Blue_Nightshade

@*econd_*ccount

The_Blue_Nightshade
second_account wrote:
This will solve the problem how easy it is to win in the end game where both players are just pawns racing and one gets the queens and then Check, Check, Check, Check, Checkmate! What!? See this is not very strategic. If the pawn promotion was restricted to how I said, then the end game will be more strategic and more entertaining to watch. What do you guys think?

so you want this rule just for entertainment?

skinnynerd111

Ok