RPG? Chess?

Sort:
XandreW

I have a question for all you chessheads. What genre of games you like the most? Don't know why, but I think that chess and role-playing games are very similar. in both cases you are building and enhancing your character, just in chess case, you are literally in first person view...

Tarkovsky

I like old skool RPGs which I now realise were very tactical and so like chess. Shining Force in particular (think Final Fantasy Tactics).

http://www.youtube.com/watch?v=-W4b0f90Unc

The second Shining Force even had a chess battle although not using any chess rules or anything.

http://www.youtube.com/watch?v=AkpNjTllpmg

shadowslayer

I like the old RPG's I play a lot of Castlevania and the third Final Fantasy; I don't know, I just like grinding (fighting low level enemies to level up).

iFeather

Yeah RPGs are my favorite. My favorites were all released on the SNES. Seiken Densetsu 3, Chrono Trigger, Earthbound, Final Fantasy 3... Oh man... I love my SNES.Smile

Of course, I am into the japanese styled, anime ones more so than the fantasy...

kashogges

I still play an awesome little *text based* online rpg, ishar. Its a bit like Diablo without the graphics, very fun. Smile

ichabod801

Call me old fashioned, but when I think of RPGs, I think of sitting in some friend's poorly lit basement with some polyhedral dice, getting ready to enter the Tomb of Horrors.

trigs

yeah i like RPGs. i've owned/played every dragon warrior/quest ever made (greatest rpg ever imho). final fantasy is pretty good too. i even got into diablo 2 a lot and everquest for a while.

i don't really play as much now though.

UnicornChessman

Yes, I play RPGs. I've got a few Dungeons and Dragon books in my room, and some 20-sided die lying around. 

As far as video games go, I've always loved The Elder Scrolls (Morrowind and Oblivion), Fable (Xbox 260 game), Final Fantasy, Zelda, etc. I came into the video game world a little too late for Dragon Warrior (as the graphics were too primitive and the monsters had stupid names).

I think it's because all chessplayers are geeks/nerds that a few chessplayers also love rpgs. I'm a band geek, chess player, *and* rpg-lover, who drives a moped! Beat that!

jvhester

thank you trigs for breaking every line before the letter "L".

I've always been fascinated with Tactical RPGs like Final Fantasy Tactics for the very reason they reminded me of chess.

I like the idea of making a chess based RPG of some sort. Maybe like a Table-Top Final Fantasy Tactics... Anybody ever heard of something like this?

Eebster
Fiveofswords wrote:

not much of an rpg fan really, but always liked rts games, and the similarity there is obvious. Actually I especially like turn based strategy games. But game designers are not good at balancing, always theres some stupid cheesy thing....chess does not have that which is why i always return to it.


I was thinking about RTS, but chess really lends itself to real time tactics instead. In fact, I think there have been some RTT chess games created at various times.

RTS chess could be interesting, though. Perhaps you could get more pieces on the board by playing certain special passive moves or controlling certain squares, and their range could be upgraded, etc. It's an idea.

Gambitknight

Chess is like an RPG?  I'd say its more like a real time strategy game myself.

Personally, it depends on the game.  I'm not the biggest fan of rpg's in general, but the really good ones are... really good.  Elder Scrolls for example; the amount of choice and freedom you have in Oblivion and Morrowind makes it probably my favorite computer/video game of all time.

Flamma_Aquila

I love strategy games. My favorite (other than chess of course) of all time is Risk. Unfortunately, it is virtually impossible to get six people together to play risk.

Diplomacy is also awesome, and can be played online, but is a great way to lose friends. I made the mistake of playing diplomacy once with two married couples... it got really ugly really fast.

I bought a Go set a couple of years ago, and have never even taken it out of the box. I figure one raging board game addiction at a time is plenty.

Kupov3

Risk is a terrible luck based game that I lose every damn time

DeepGreene
ichabod801 wrote:

Call me old fashioned, but when I think of RPGs, I think of sitting in some friend's poorly lit basement with some polyhedral dice, getting ready to enter the Tomb of Horrors.


:)  Totally.  Tomb of Horrors.. god.  That brings back a few nightmares..  I think I actually had that adventure once and read through it to see if it would work in a campaign I had going.  One of the players asked about when I was going to weave it in, and I said never..

Him:  Why?

Me:  Because you'll die.  YOU'LL ALL DIE!  Every last #&*(!)@*#&$^%@# one of you!

Him: ... Surely not the gnome.

Me:  *Especially* the gnome.

 

Deadliest.  Module.  Ever.

 

Anyhoo...  Maybe in May (when this is supposed to be released), I'll be able to relive some of that fantasy-genre fun via chess itself:  http://www.battlevschess.com/

DeepGreene
Kupov3 wrote:

Risk is a terrible luck based game that I lose every damn time


:)  I've never lost.  (Sure I've only played about five full games.. but still.)

The secret, see, is you drop your first units in Nova Scotia:  I've discovered that Eastern Canada is the key to a whole pattern of Risk domination that plays itself out repeatedly and without fail.  It starts in Atlantic Canada; it ends in New Zealand.

baronspam
DeepGreene wrote:
ichabod801 wrote:

Call me old fashioned, but when I think of RPGs, I think of sitting in some friend's poorly lit basement with some polyhedral dice, getting ready to enter the Tomb of Horrors.


:)  Totally.  Tomb of Horrors.. god.  That brings back a few nightmares..  I think I actually had that adventure once and read through it to see if it would work in a campaign I had going.  One of the players asked about when I was going to weave it in, and I said never..

Him:  Why?

Me:  Because you'll die.  YOU'LL ALL DIE!  Every last #&*(!)@*#&$^%@# one of you!

Him: ... Surely not the gnome.

Me:  *Especially* the gnome.

 

Deadliest.  Module.  Ever.

 

Anyhoo...  Maybe in May (when this is supposed to be released), I'll be able to relive some of that fantasy-genre fun via chess itself:  http://www.battlevschess.com/


 Chuckle,

Did Gygax write that one?  Alot of his adventures tend to look at characters as more like playing pieces and less like characters in a story.  Tomb of Horrors was designed to be a meatgrinder.  You didn't play it as part of a regular campaign, you played it as a one shot with pre-gens to see if anyone other than the demi-lich was standing at the end. With the right mentality it can be fun.  Just don't take any characters in you have the remotest attachment to.

So in that way, that module is actually a bit more like chess, the charactes as "pieces", and you know you will not have them all at the end of the game.  But of course, that adventure is so deadly that its a bit like chess, giving queen odds, playing blindfold, against a grandmaster, who has a personal grudge.

tomjoad

Myth 2 multiplayer - RTS

orangehonda
Kupov3 wrote:

Risk is a terrible luck based game that I lose every damn time


It's more a game of psychology than people realize I think -- because all the dice rolls are luck like you say, a lot of the game play takes place outside of the board, the way the players talk to eachother / influence eachother becomes really important to who will win... I never win either though, probably because I say this out loud instead of trying to use it, a total PR failure :p - even as the guy who wins most the time is doing the same damn thing he did last 100 games and they're letting him do it again lol.

Haven't played risk in many years.  Favorite game is chess, I left other video games because in the end they always get old and they're designed for you to beat in the first place.  Before chess though I liked RTS and turn based whatever you call it like FF tactics and Disgaea (which is basically FF tactics with odd/fun music).

TheGrobe

Risk's major failing is that it is an elimination game and is also an incredibly long game making it a hateful game for the first person eliminated, which usually happens quickly.  If this could be resolved the game would be outstanding.

DeepGreene
baronspam wrote:

Did Gygax write that one?  Alot of his adventures tend to look at characters as more like playing pieces and less like characters in a story.  Tomb of Horrors was designed to be a meatgrinder.  You didn't play it as part of a regular campaign, you played it as a one shot with pre-gens to see if anyone other than the demi-lich was standing at the end. With the right mentality it can be fun.  Just don't take any characters in you have the remotest attachment to.

So in that way, that module is actually a bit more like chess, the charactes as "pieces", and you know you will not have them all at the end of the game.  But of course, that adventure is so deadly that its a bit like chess, giving queen odds, playing blindfold, against a grandmaster, who has a personal grudge.


LOL, exactly!  It was a Gygax original, yup.  I still have a copy downstairs.  There were a bunch of pre-fab characters in an appendix, and I think we divvied them up when I finally did host/DM it for my usual gang of players.  The results were swift, predictable and ugly.

When I re-read the module in more recent years, I was struck by the fact that there's really two things that make it so sadistic:  the first was the high mortality rate, which I'd remembered; the second is the fact that, even if you get out alive, it's incredibly unlikely that you would have achieved the ultimate goal.  For instance, one section of the write-up has Gygax telling DMs to act natural ("So how was that?  Dungeon too hard?") if the players were fooled by any of the several decoy climaxes that were layered in with all the traps.

This site offers a pretty funny look at the adventure to end all adventurers, but there's some naughty diction, so don't say you weren't warned:

http://www.somethingawful.com/d/news/wtf-tomb-horrors.php?page=1