I dont really know why the number of the rounds affects the program, but since computers are impossible to fully understand, I guess that changing the number of the rounds is a solution. But how can I delete at once, and fast, the information about the rounds in 2,6 million games?
Maybe you are wondering why I am not using Arena. Well, I have been using it for some time now, but to do what I want to do: I have the pgn and I have to tell it to convert it to a book, which would take around 4 days. And then, once created, since the book contains so many games/moves, it is extremely slow and the program tends to crush. I dont understand why that happens, because as said, in Lucas Chess this is instantaneous. If you know a way to use Arena in the way I wanted to use Scid vs pc, that will do just fine :)
Look at this thread in other site
http://kirill-kryukov.com/chess/discussion-board/viewtopic.php?f=6&t=7852
they complain about the same exact number in which my computer fails to continue. If it was due to 1GB, every time I try it should stop at a different number, very close but different, because the processes that are running at that moment. I dont think it has anything to do with that. The problem is that I cant figure out what it is!
I think you may be right about this. In my 2.5 million game database, there weren't very many different round numbers (much less than 262 thousand). So I guess you'll have to keep the round number below the limit if you're going to use Scid vs. PC. Either delete the round number tags, or renumber them with fewer numbers, idk. (If the round numbers aren't important, many times people will just put a question mark in the round number tag field.)