I just got done playing a nice friendly game of 1/0 that seemed to go on forever.
I lost by about one second but when I looked at the move count it was 57.
How likely does that sound to you in a straight game of 1/0 among players rated below 1000?
When I searched I found an explanation that sounded like it was written by somebody in a heavily post modern English department at University and mentioned using some sort of algorithm to allow for "thinking time."
The point of bullet is to think and play fast.
Has anybody else encountered the same problem in a game of fast chess? This is my fourth game in two days out of about 25 in which this was obvious and I have never experienced it here before even though I have encountered my share of clock cheaters.
I have also won one game which turned the same table in my direction. It felt all wrong after well over one thousand games.
This is completely different from clock cheating.
I don't believe that anything has changed recently.
That explanation about how they adjust the clocks to account for lag has been up for years. It always made sense to me. Do you want to have it explained to you again?
If you take one second on a move and then click your mouse and it takes three seconds to make its way to chess.com, that's a total of four seconds.
How many seconds should show on your clock for your move? You took only one second. Should you be charged for four?
They say that they try to avoid this whole situation by measuring the lag when people request a game and they don't allow people who have lags over two seconds to play. In a game where two seconds is being subtracted from every move, a 60 move game could be adjusted by up to two minutes per side. That would be a huge adjustment in a 1 0 game.
I would think that allowable lag would have to be set much lower than two seconds in a 1 0 bullet game (but I don't know what it is set at.)
I just got done playing a nice friendly game of 1/0 that seemed to go on forever.
I lost by about one second but when I looked at the move count it was 57.
How likely does that sound to you in a straight game of 1/0 among players rated below 1000?
When I searched I found an explanation that sounded like it was written by somebody in a heavily post modern English department at University and mentioned using some sort of algorithm to allow for "thinking time."
The point of bullet is to think and play fast.
Has anybody else encountered the same problem in a game of fast chess? This is my fourth game in two days out of about 25 in which this was obvious and I have never experienced it here before even though I have encountered my share of clock cheaters.
I have also won one game which turned the same table in my direction. It felt all wrong after well over one thousand games.
This is completely different from clock cheating.