Should chess engines visually show the reasoning behind their moves?

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PuzzlePro
Most chess engines just show an arrow or a list of possible moves. Don’t you think that it would be really beneficial if chess engines would show like animation or something to demonstrate why a particular move/line is good or bad?
TurkeySinatra

They have something called a PV, a principal variation. This is what leads an "island position".

 

What you would need is another engine that evaluates both engines island positions. As a chess player, we could then weigh certain variables higher or lower in importance. 

 

Theoretically 2 engines now with the capability of a 3500 rating will seek drawn positions where human mortals will sacrifice pieces and play inferior positions to outwit an equally lower rated human. 

 

We could use this second engine not to explain why but rather test out our thinking strategy. We would be the ones saying "I think I need to keep the bishop pair, let's see what Stockfish does with this restriction" or "I think this would be a good time to sack the exchange (with the same thing in mind)". 

LeeEuler

You can also just key through the moves to see it visually

nighteyes1234
PuzzlePro wrote:
Most chess engines just show an arrow or a list of possible moves. Don’t you think that it would be really beneficial if chess engines would show like animation or something to demonstrate why a particular move/line is good or bad?

 

No....chess engines should work on the moves. But for the upmteenth time, there is software like https://decodechess.com/.