Should stalemating count as 3/4ths of a win?

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Avatar of Optimissed

Of course you're talking about a variant, since most players won't consider it.

The rules as they are are neither illogical nor inconsistent, except that they may be inconsistent with your own wishes. No argument has been presented here as to why the present rules are illogical, so we're discussing a variant.

Avatar of xor_eax_eax05
SparrowMount wrote:

I agree with @DenialOfNature

It should not be another variant, it's no bonus for good play either. We are debating whether a rule in chess is accurate and benefits the game or is illogical and inconsistent. If the rules are illogical and inconsistent, the quality of the game decreases. In snakes and ladders, a certain ratio of snakes to ladders is chosen such that the game is most enjoyable, fun and not too long. That's what we're doing here.

Current rule is accurate, benefits the game, and is completely logical and consistent. I dont see any problems.

But it could 100% be a variant though.

DRAW.

VARIANT.

Avatar of Sparrow-Byte

I did present an argument. Its in my very first post. I'll copy-paste again.

"

'Checkmate' is made of two words - check (king on fire) and mate (no legal moves)

In a checkmate, there is check and there is mate,

but in a stalemate, there's no check but only mate,

whereas, in a draw (by insufficient material), there's neither check nor mate, rather *both* players are theoretically unable to deliver checkmate.

My logic: Stalemate gets at least half the checkmate right (no check but mate), whereas a draw does neither. So, a stalemate should be a sort of half-win (half-draw), hence 0.75 points for the stalemater and 0.25 points for the victim.

"

Avatar of Sparrow-Byte

Can we talk about this?

Avatar of Optimissed

What is there to discuss if you don't give a good argument that the present logic's wrong?

Avatar of Optimissed

And why do you reject the idea that the stalemater should be considered to have lost? What's wrong with that? It seems better than the stalemater winning.

Avatar of mpaetz

Yes. Many stalemates occur in pawn endings where the "superior" player can never queen their pawn if the opponent doesn't move. What is so wonderful about achieving that? In situations where one player has the other king surrounded but blunders and creates stalemate instead of playing accurately and checkmating the opponent, why reward that blunder? Would you give extra credit to a player who had a simple mate in two, missed it, and went on to draw or lose?

Avatar of Sparrow-Byte

@Optimissed Then can you point out whats wrong with my logic? Or whats not good about it?

Avatar of xor_eax_eax05
SparrowMount wrote:

I did present an argument. Its in my very first post. I'll copy-paste again.

"

'Checkmate' is made of two words - check (king on fire) and mate (no legal moves)

In a checkmate, there is check and there is mate,

but in a stalemate, there's no check but only mate,

whereas, in a draw (by insufficient material), there's neither check nor mate, rather *both* players are theoretically unable to deliver checkmate.

My logic: Stalemate gets at least half the checkmate right (no check but mate), whereas a draw does neither. So, a stalemate should be a sort of half-win (half-draw), hence 0.75 points for the stalemater and 0.25 points for the victim.

"

The rules of chess will not be changed over silly wordplay nonsense.

Regardless, it's not a very fair change since the stalemater failed to win as much as the "victim" avoided a loss. 50/50 sounds logical and fair. Which is the current rule.

Avatar of Sparrow-Byte
xor_eax_eax05 wrote:

The rules of chess will not be changed over silly wordplay nonsense.

Regardless, it's not a very fair change since the stalemater failed to win as much as the "victim" avoided a loss. 50/50 sounds logical and fair. Which is the current rule.

It's not wordplay. Checkmate is actually defined as checking your opponent (check) without leaving him squares to move (mate). It requires two things. I just based my logic off of this.

Avatar of Sparrow-Byte

Can someone specifically tell me whats wrong with the way I think?

Avatar of Sparrow-Byte

It sound silly because I tried to make it easy for everyone to understand.

Avatar of Sparrow-Byte
QuantumTopologistISBACK wrote:
SparrowMount wrote:

.

I meant my second post. I left my first post blank, because I wanted to hear your thoughts before I posted my logic.

Avatar of Sparrow-Byte
QuantumTopologistISBACK wrote:
SparrowMount wrote:

.

It would make more sense for it to be a win than a fraction of one. We don't need to complicate things and divide up results into fractions.

0.25 and 0.75 are pretty easy to add up in a score. They're not something like 0.33 or 7/13.

Avatar of Sparrow-Byte
QuantumTopologistISBACK wrote:
MariasWhiteKnight wrote:

No, of course not.

Historically there have been 5 solutions to the statemate problem:

1. Draw

2. Win for the side that stalemated

3. Win for the side that is stalemated and has no legal move

4. Half win for the side that stalemated

5. The stalemated party can skip their move

The two last solutions are bad, because special rules just for stalemate are introduced. Very ugly.

Leaves the first three solutions. And of these, Draw is clearly the best, because it introduces complexity especially in the endgame.

The best solution is therefore #1, and thats what we have.

Better yet: Base it on who has more pieces once the stalemate happens.

No. The aim of chess is to checkmate the king, not to end up better in material. Material doesn't matter as long as the kings are not affected.

Avatar of Sparrow-Byte
QuantumTopologistISBACK wrote:
SparrowMount wrote:

Worth adding, this system makes 2-knight endgames count as a half-win.

Edmar Mednis, late GM, had said the inability to force checkmate with 2 knights is "one of the great injustices of chess." He would be happy at least.

Other stalemates like the opposite king-pawn endgame, the rook pawn endgame and many others would be rightly half-wins too.

You are talking about the insufficient material rule, not the stalemate rule.

No I'm not. You can actually force stalemate with two knights, opposite king-pawn and the rook pawn.

Avatar of Sparrow-Byte
QuantumTopologistISBACK wrote:
SparrowMount wrote: QuantumTopologistISBACK wrote: SparrowMount wrote:

.

I meant my second post. I left my first post blank, because I wanted to hear your thoughts before I posted my logic.

Ridiculous is the word I'm looking for. A complete win for the stalemater is better.

A win for the stalemater is just as bad as a draw for the same reasons I mentioned.

Avatar of Sparrow-Byte

Btw @QuantumTopologistISBACK, there's something wrong with your quotes. You should recheck the formatting.

Avatar of Optimissed
mpaetz wrote:

Yes. Many stalemates occur in pawn endings where the "superior" player can never queen their pawn if the opponent doesn't move. What is so wonderful about achieving that? In situations where one player has the other king surrounded but blunders and creates stalemate instead of playing accurately and checkmating the opponent, why reward that blunder? Would you give extra credit to a player who had a simple mate in two, missed it, and went on to draw or lose?

Honestly, I haven't seen any logical arguments which are based on suggestions that I could agree with, so what you're discussing is a potential variant but no more. I wouldn't worry about it if I were you. Have a think about it but I need to work now. Thanks for the conversation. The coffee machine is calling me.

Avatar of Ilampozhil25

@SparrowMount

i disagreed with you

read it again

if not 0.5-0.5, give advantage to the stalemated player