Sun Tzu Art of war

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Agrolucario35

I think we can actually apply Sun Tzu's principles of war to chess like
there are many examples but few of them are:
Hold out baits to entice the enemy. Feign disorder and crush them.
When we are able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make the enemy believe we are near
If he is taking his ease, give him no rest. 
If his forces are united, separate them

Agrolucario35

What do u think? I want to know people's opinion!

Agrolucario35

Wow! Nobody except me is here🤣

HatsuzukiMeiso

Bro use dicta boelcke too

Agrolucario35
TurtleAlex wrote:

bro use Oswald Boelcke's principles on you:

1] Attack with the sun behind

etc

ok

Astro_RLX

surprise.png

DejarikDreams
Agrolucario35 wrote:

I think we can actually apply Sun Tzu's principles of war to chess like
there are many examples but few of them are:
When we are able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make the enemy believe we are near

How is this one applied? I can figure out something for the rest you mentioned, but I can’t figure out this one.

HatsuzukiMeiso

Lol a rook on e5 can control every square horizontal and vertical to it but it can't control d4

Agrolucario35
DejarikDreams wrote:
Agrolucario35 wrote:

I think we can actually apply Sun Tzu's principles of war to chess like
there are many examples but few of them are:
When we are able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make the enemy believe we are near

How is this one applied? I can figure out something for the rest you mentioned, but I can’t figure out this one.

wait i will see if i can explain

Agrolucario35

https://www.chess.com/game/live/101711450553if u see in this game, my opponent believed that he was creating a big attack and thought he could leave my pieces hang around his loopholes but then because of 1 loophole he lost the game

HatsuzukiMeiso

tbh ur opponent asked for trouble and got it

btw did you learn french from me lol

HatsuzukiMeiso

and loophole is wrong word for "outpost"

Agrolucario35
TurtleAlex wrote:

tbh ur opponent asked for trouble and got it

btw did you learn french from me lol

no i didnt learn French from u and i know very very little French tbh

HatsuzukiMeiso

add sun tzu principles + dicta boelcke and you get fluoroantimonic acid

Agrolucario35
TurtleAlex wrote:

and loophole is wrong word for "outpost"

ok

HatsuzukiMeiso

sun tzu principles + dicta boelcke = fluroantimonic acid

Agrolucario35
TurtleAlex wrote:

sun tzu principles + dicta boelcke = fluroantimonic acid

ok

DejarikDreams

Sorry, that doesn’t help.

Agrolucario35
DejarikDreams wrote:

Sorry, that doesn’t help.

u see in the game my opponent believed that I was far and was trying to prepare a big attack but then he didnt realize that my pieces were sitting in front of his king and decided to attack my king instead of defending his king and lost the game

DejarikDreams
Agrolucario35 wrote:
DejarikDreams wrote:

Sorry, that doesn’t help.

u see in the game my opponent believed that I was far and was trying to prepare a big attack but then he didnt realize that my pieces were sitting in front of his king and decided to attack my king instead of defending his king and lost the game

The problem is, that idea doesn’t work with stronger opponents. They’re likely to see it.

All moves made should have a purpose and not be inactive. Attacks are both expected from near and far. You know this, and you should expect your opponent to know it too. Know your enemy.