That's interesting. Not sure how to best take advantage of this scenario when the human opponent is a peer.
Probably bad for learning though. Computers don't play using practical ideas, and of course never explain moves to you.
100 games of this with a GM partner (where you talk about the moves afterwards) might be worth a lot though.
How about a game where human and computer alternate turns in a chess-game?
So say a human makes say the odd-numbered moves (1, 3, 5, ...) and the computer makes the evennumbered moves (2, 4, 6, ...). The computer would be equally strong for black and white.
I think it gives advantage in learning and might be a nice variation that might take need care as players might not be 'able' to play without this partner. Any ideas or references to earlier mentioning of this? (This might already have been investigated, I'm curious about what it would do to the game)