In the middle game. It is assumed that both players have a plan to improve their position. Whoever can complete their plan the quickest, will have more time to waste by doing other stuff.
If you waste a move that does nothing then you have lost time as it will take longer for you to complete your plan.
An endgame is the easiest way to describe this.
There may be 100 threads about this, but can someone logically explain "time" in chess?
So... I understand losing time in development - moving a piece twice in the opening, being X number of moves ahead or behind when it comes to connecting rooks, etc. But where I lose the concept of time entirely is in the middle game. When I watch analysis, they often say "this move loses time"... but relative to what?
I mean, I get that some moves don't do anything - making it sort of a wasted move, and other attacking moves put your pieces on better squares while putting your opponents on worse ones (although "how do you know good and bad squares" is another question coming soon), but can't one well played tactical move, or one blunder, or one missed move, throw the whole concept of how much time was previously gained or lost out the window, because now the other player - previously behind in "time"- is now on the attack?
How do you even know where you are with time in the middle game - what is it measured against? How do you know what gains or loses time? And most specifically, how can you tell before a move what it does relieve to "time"?