I was playing a 15/10 game and i seen my oponant was going to loose on time but he kept getting an extra minute this kept going on in the game untill i lost i should have won on time , is that normal?
Yes, clock adjustments for lag are normal.
I was playing a 15/10 game and i seen my oponant was going to loose on time but he kept getting an extra minute this kept going on in the game untill i lost i should have won on time , is that normal?
Yes, clock adjustments for lag are normal.
yes , on time he was to the end of his time like seconds, and it kept resetting to another minute, but if time was not a factor i played a loosing game , to badd for me boo hoo
just block the player....they are engaging in unfair play...it happens all the time here.
I am a newb here so please forgive this almost certainly dumb question, but how can unfair play result in you getting more time on your clock?
just block the player....they are engaging in unfair play...it happens all the time here.
I am a newb here so please forgive this almost certainly dumb question, but how can unfair play result in you getting more time on your clock?
It can't. The site makes lag adjustments to allow players with bad connections or those outside the US to play a fair game on the site.
However, there are always those who "just know" that their loss can't be due to their own bad play. It has to be due to "cheating". They have no evidence. They "just know".
/ The OP today was getting slaughtered. He should be ashamed to even want to claim a win after such a game.
Don't worry - the clocks are not broken.
This jumping is caused either by Internet lag,
or because of bonus time. Here is how lag works on chess.com:
You make a move, the move gets sent to our server,
& then your opponent's computer. We adjust the clocks dynamically so
that neither player is "charged" for communication time - but rather,
only for the time actually spent thinking.
A very extreme example:
Imagine it takes 5 seconds for the move to hit our server,
then another 5 seconds for the move to hit your opponent's computer
from there. Your opponent will not see this move until 10 seconds after
you make it, but your opponents clock will usually start counting down on
your screen when the move hits our server. Then, let's say your opponent
thinks for a total of 10 seconds. After this, it takes another 5 seconds
for the move to be transmitted to our servers, and
another 5 seconds for the move to now go to your computer.
So, you have been waiting for this move for roughly 30 seconds
(10 seconds total travel time, 10 seconds thinking time, and another
10 seconds total travel time), and your opponents clock has been countingdown
for roughly 25 seconds. But since your opponent only spent 10 seconds thinking,
that's all the time they get charged for.
So, when their move finally hits your computer, their clock display re adjusts
for the 15 extra seconds that your opponent wasn't actually thinking.
Meanwhile, your clock display on your end will only count down while you are thinking.
There is no need for correction on your end (and remember, your clock
is adjusting similarly on your opponent's screen).
Fortunately, in reality, travel times are usually less than what is described above.
(In fact, we only allow members to play if their detected lag is two seconds or less.)
However, the travel times are not consistent, so adjustments must be made
dynamically. There is no way around it: all real-time chess servers have to
deal with lag, though other sites are a bit less transparent about it.
yes , on time he was to the end of his time like seconds, and it kept resetting to another minute, but if time was not a factor i played a loosing game , to bad for me boo
in that case you would've gotten a draw on time because of insufficient material. it was just internet lag so it doesn't matter.
Lag correction and disconnects account for changing times on the client side. The Live server is the final arbitrator of the time and your opponent can't impact what your clock shows; they have no direct connection to you.
Also, the server keeps track of the move times and can be seen in the PGN on the archive. While it will not show what the client side shows, it will show what exactly how much time the server calculated for each move and that only the increment was added.
Yh, but the OP is talking of 1min increment. The OP is forgetting that you can never win with a lone king.
sounds good to me , I remember in a blits tournoment i was playing , i started the game short one pawn. of course it was the pawn that alowed my king to be in harms way i lost . you know the guy was from Tiwan, thats very long way off maybe it was just the lag
just block the player....they are engaging in unfair play...it happens all the time here.
I am a newb here so please forgive this almost certainly dumb question, but how can unfair play result in you getting more time on your clock?
It can't. The site makes lag adjustments to allow players with bad connections or those outside the US to play a fair game on the site.
However, there are always those who "just know" that their loss can't be due to their own bad play. It has to be due to "cheating". They have no evidence. They "just know".
/ The OP today was getting slaughtered. He should be ashamed to even want to claim a win after such a game.
That makes 100% sense, thank you.
I was playing a 15/10 game and i seen my oponant was going to loose on time but he kept getting an extra minute this kept going on in the game untill i lost i should have won on time , is that normal?