Sound = playable at the supercomputer level. I guess strictly speaking that makes the king's gambit sound since they can walk the tightrope to the pawn down ending draw with ease. In a king's gambit ending black's pawns are usually overextended due to an early ...g4 push, the king has easy access to the center (a trump in the Leningrad Dutch as well, even if the king ends up on h8 since g7-f6 can be used) and white has compensating piece activity and ironically king's gambit endings are easier to play than the middlegames though I still don't trust the KG in OTB human play... but maybe I should take it up again? I don't know, sac a pawn, watch black overpress to exploit my kingside weakening, then use a slight initiative and slightly better king position in the ending could work out but black isn't guarunteed to overpress even if he does have a slight advantage with best play in the KG.
An opening should be played with a mind towards the endgame, and KG endings typically lead to rook endings with plenty of pawns on both flanks.
Most sound is probably the Benko gambit.
Least sound is the Fred (1.e4 f5?!)
I'm not sure I would call the Queen's Gambit a gambit.
I thought 1...f5?? was the herpaderp gambit? It's a more fitting name.