What is the point of hyperbullet or ultrabullet?

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Avatar of ChessAddictLoggingOff

found the AI bot.

Avatar of ABC_of_EVERYTHING
TipsyTrickster wrote:
Joacomarti wrote:

I'd say it's more to sharpen your mind than anything else

It's easy to guess your low rated form that comment alone. Yeah nothing says "sharpening your mind" like flinging random premoves without any thought until you win on time

I will love to have fast mouse creating pattern skill

Avatar of TipsyTrickster
ABC_of_EVERYTHING wrote:

I will love to have fast mouse creating pattern skill

Fast mouse = pattern recognition, gotcha

Avatar of SoupSailor

It takes more skill than you think. I would consider it a variant based on the fact that over 50% of games do not end because of checkmate or resignation. Therefore the primary goal is to flag the opponent, which makes it a variant.

At a 2000+ level or maybe some point beyond that, you can't just premove aimlessly, or just play the checks that you see and otherwise premove aimlessly, and expect to win. You have to have ultrabullet strategy, tactical awareness, as well as a good reaction time and mouse accuracy. This is especially true in games with a 0.1 second increment.

It's not that degenerate, many people play other games that are purely reaction time and speed.

Avatar of piedraven

It's ironic that I once made this post. I love ultrabullet haha. I burn 2-3 hour chunks playing it every so often.

Avatar of Artyom_Georgiev

hyperbullet/ultrabullet is kinda like drugs. its really addicting.

Avatar of jobsidian
piedraven wrote:

Can a human even think that fast? I love my rapid but I doubt I could do anything in 15 seconds except just mindlessly fire pieces around. Might as well pour neat adrenaline on the keyboard and press enter.

You learn absolutely nothing from hyperbullet and ultrabullet. People don’t think, they just spam random premoves and hope to win on time.

Avatar of CockroachDolly

It's a braindead format. Not much one can learn from this format.

Avatar of Artyom_Georgiev
CockroachDolly wrote:

It's a braindead format. Not much one can learn from this format.

time: 80% important

actual chess: 20% important

similar comparison: drugs, gambling addiction

Avatar of Artyom_Georgiev
SoupSailor wrote:

It takes more skill than you think. I would consider it a variant based on the fact that over 50% of games do not end because of checkmate or resignation. Therefore the primary goal is to flag the opponent, which makes it a variant.

At a 2000+ level or maybe some point beyond that, you can't just premove aimlessly, or just play the checks that you see and otherwise premove aimlessly, and expect to win. You have to have ultrabullet strategy, tactical awareness, as well as a good reaction time and mouse accuracy. This is especially true in games with a 0.1 second increment.

It's not that degenerate, many people play other games that are purely reaction time and speed.

0.1 second increment???

Avatar of llelek_88

hmmm

Avatar of Fetoxo
I actually liked it but I needed to stop. It just stops me from improving.