Hi Ken, that's allways difficult. Opening wise i would try not allow the pin on your knight on f3 after you have castled kingside. At least that's what i was taught.
Maybe white can try to make a break with d4 and prepare this with connecting your rooks(Q on the 2nd rank) and moving them to the center to support the pawns. After that all your pieces are developed and the middle game can start.
This plan will not be easy to execute once you've allowed the pin on your knight though.
I'm no expert but that's my 2cts.
Cheers!
When opening the game with e4 I often reach a position similar to the one displayed below. The only problem is that I'm not entirely sure what to do next (I'm playing white). Should I move the queen? Should I push my pawns forward? Should I get my rooks into the game? Once I finish this opening I don't have much of a game plan. Any tips would be appreciated. Thanks!
NOTE: It's white's turn to move.