What to learn for basics of developing
Possibly helpful:
Discovering Chess Openings by GM John Emms (2006)
https://web.archive.org/web/20140627114655/http://www.chesscafe.com/text/hansen91.pdf
Openings for Amateurs by Pete Tamburro (2014)
http://kenilworthian.blogspot.com/2014/05/review-of-pete-tamburros-openings-for.html
The basics of each phase of the game
Opening:
Follow the Opening principles:
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Control the center squares – d4-e4-d5-e5
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Develop your minor pieces toward the center – piece activity is the key
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Complete your development before moving a piece twice or starting an attack.
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Move pieces not pawns.
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Castle
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Connect your rooks
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By move 12, you should have connected your Rooks, or be about to do so.
Middle game:
When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.
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Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)
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Look for weak pawns, and or weak squares.
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Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.
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Knights are excellent pieces on weak squares.
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When deciding on weak squares, and weak Pawns to attack, the closer to the center the better
End game:
Start with the basics:
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Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K
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Learn Opposition, and Key Squares
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Learn basic King and Pawn endings