I only play 1-2 hours from monday to thursday but I made it to Champion.
Its not that hard you know. There is some certain luck envolved too.
I only play 1-2 hours from monday to thursday but I made it to Champion.
Its not that hard you know. There is some certain luck envolved too.
I was in champion a week ago and on Thursday I found out that my league division isn't playing a lot so I saw an opportunity to become legend league so the strategy is do play blitz. Because in bullet you don't need much skill, you just need little skill and good premoving. But in rapid, if you blunder there is probably no coming back. In blitz though, there is 3 mins, a perfect balance. If you blunder then you can win on time. If you use this strategy, make sure to play in tournaments as it gives more points. Thanks to this I was able to get 603 pts getting to legend while second place was only at 236.
This is my opinion and I just liked to do it this way, if you have any other ideas, let's discuss about them.
I think Chess.com leagues and divisions primarily serve as a fun mechanism to encourage players to engage more with the platform by playing additional games and earning trophies. While some players find value in the competitive aspect, others argue that the system promotes quantity over quality, allowing players to rank high simply by playing more games rather than improving their skills.
The league structure rewards players based on the number of games played, with points awarded for wins and draws, which can lead to situations where players with lower skill levels can advance by sheer volume of play rather than actual performance. This has raised concerns about the fairness and effectiveness of the system, as it may discourage players from exploring different formats or improving their game strategically.
Overall, the leagues are designed to enhance player engagement and provide a sense of progression, though opinions on their effectiveness and fairness vary widely within the community.
What if they made you lose points when you lose games?
I think Chess.com leagues and divisions primarily serve as a fun mechanism to encourage players to engage more with the platform by playing additional games and earning trophies. While some players find value in the competitive aspect, others argue that the system promotes quantity over quality, allowing players to rank high simply by playing more games rather than improving their skills.
The league structure rewards players based on the number of games played, with points awarded for wins and draws, which can lead to situations where players with lower skill levels can advance by sheer volume of play rather than actual performance. This has raised concerns about the fairness and effectiveness of the system, as it may discourage players from exploring different formats or improving their game strategically.
Overall, the leagues are designed to enhance player engagement and provide a sense of progression, though opinions on their effectiveness and fairness vary widely within the community.
What if they made you lose points when you lose games?
u got a point... now i'm wondering that to.
I think Chess.com leagues and divisions primarily serve as a fun mechanism to encourage players to engage more with the platform by playing additional games and earning trophies. While some players find value in the competitive aspect, others argue that the system promotes quantity over quality, allowing players to rank high simply by playing more games rather than improving their skills.
The league structure rewards players based on the number of games played, with points awarded for wins and draws, which can lead to situations where players with lower skill levels can advance by sheer volume of play rather than actual performance. This has raised concerns about the fairness and effectiveness of the system, as it may discourage players from exploring different formats or improving their game strategically.
Overall, the leagues are designed to enhance player engagement and provide a sense of progression, though opinions on their effectiveness and fairness vary widely within the community.
What if they made you lose points when you lose games?
u got a point... now i'm wondering that to.
Thats like the only way because you can just play and earn pts but if you lose points while losing games then you have to actually use ur skill
When I was in champion, I grinded blitz and blitz tournaments which got me to about 1,500 trophies, so i advanced.
When I was in champion, I grinded blitz and blitz tournaments which got me to about 1,500 trophies, so i advanced.
nice, that's the strategy I used
I think they should remove this entirely
I worked a lot to get to legend so I don't want it to get deleted
I think Chess.com leagues and divisions primarily serve as a fun mechanism to encourage players to engage more with the platform by playing additional games and earning trophies. While some players find value in the competitive aspect, others argue that the system promotes quantity over quality, allowing players to rank high simply by playing more games rather than improving their skills.
The league structure rewards players based on the number of games played, with points awarded for wins and draws, which can lead to situations where players with lower skill levels can advance by sheer volume of play rather than actual performance. This has raised concerns about the fairness and effectiveness of the system, as it may discourage players from exploring different formats or improving their game strategically.
Overall, the leagues are designed to enhance player engagement and provide a sense of progression, though opinions on their effectiveness and fairness vary widely within the community.