Alexander Kotov long ago recommended that while it is your opponent's turn, you spend your time assessing the position, and work on developing a long range plan. After your opponent has made their move, you switch to looking at concrete variations, but still with your plan in mind.
Silman is really meant for beginners who are just starting out, but once you get fairly good at the basics, you should probably be looking at Alexander Kotov, Jonathan Tisdall, John Nunn and Andrew Soltis's books on calculation and how to choose moves. They give a lot more practical advice about how to go about it.
You could argue that calculation is really two parts, visualization+evaluation. Without either, the calculation is meaningless and it takes precision in both to be the best.
Computers don't need to evaluate before hand, because they can indiscriminately look at each variation, with... well... the speed of a computer. Among humans though, I think even those who would try to suggest they calculate first and evaluate later are getting their candidate moves from some sort of initial or running evaluation, even if it's somewhat subconsciously... and it doesn't help the amateur improve to simply say, well this move is obvious to me.
So how does the GM or IM or FM know to look at Rxg6 and somehow knows that Ne4 doesn't work and isn't worth calculating? How do any of us play blitz or give simuls with any measure of skill without doing tons of calculation? The best blitz player isn't the person who can calculate the fastest, but the person with the best understanding (best evaluations), in this way their calculations are more efficient. This is partly the reason I call it streamlining.
In the end though, we may have to agree to disagree on it, and that's fine.