Why am i so bad in short time controls?

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Avatar of izoodyz

I started playing chess at the age of 14, about two years ago, and i progressed really fast, i am now going to be around 1900 in the next elo update, but this is only at classic and long rapid time controls. In short rapid i'm also pretty decent, but in blitz (not even mentioning bullet) i really suck, i lose even to 1400 players, and i'm really not sure what i'm doing wrong. I'm obviously talking about OTB tournaments, not about this site. Can anyone suggest a way to improve or the reason i'm bad at blitz?

Avatar of TheBlunderfulPlayer

I was just about to say that!

Avatar of izoodyz

How is that helpful?

Avatar of TheBlunderfulPlayer

If you're better at standard time controls, just stick to that. However, if you really want to get better at blitz, you need to practice. It might sound simple, but it isn't. You need a lot of practice. That way, you'll be able to calculate faster and recognize patterns that occur in your games. I'm no expert, but this is my advice.

Avatar of TheBlunderfulPlayer

Exactly.

Avatar of mcmodern

Tactics and more tactics, that's the essence of blitz. If you can see tactics quickyly, you will improve your blitz games by leaps and bounds.

Avatar of NativeChessMinerals

A few things that (to me) seem unique to speed play, that you develop when you play enough:

Nearly instant threat awareness (as of yet unplayed threats and simple tactics, not talking about what pieces are currently threatened).

In non-tactical positions, a sense for when a move is adequate. Adequate moves should be played immediately. Think of it like this. In 5|5 a 40 move game gives you an average of 12 seconds per move (roughly). So you have to recognize those positions where extra 10-20 seconds will significantly improve your move. For example imagine your top 2 moves as they would appear on a computer. If the difference is 0.3, that matters in a tournament. But if it takes 20-30 seconds to distinguish between them, then in blitz (after a few of these) you'll just be wasting time and end up losing on move 20.

Initiative and attacks on the king have higher than normal value.

In tactical situations, a sense for when a move is adequate. If it's ultimately unlikely to work, but it gives you a lasting initiative or maybe what you believe a "tricky" attack or move sequence, then play it. If your opponent has to burn all his time to defend, then you'll win.

In defensive situations, a sense for when a move is adequate. If you go into a technically lost endgame, that's a viable defense if the win will take many difficult moves. If you build a false fortress type of position in a middlegame, that can also be a defense if it takes a lot of work to break it.

Avatar of NativeChessMinerals

I guess if I had to sum it up...

In speed games the clock forces you to play badly... the art is finding the bad moves that are the most difficult for your opponent! (and finding them as fast as you can)