They are of an extremely high calibre.
/thread
First time someone calls me
, thanks : D
The secret to be good at bullet is... but don't tell anyone... is actually to play good chess : D and have fast strong reactions, many believe bullet is not chess but that mostly becouse they sux at it. And i agree - Players around 1500 or below makes pointless 1 move attacks or sacs, except several, who are ~1800 rapid but just are not fast and have really low rating at bullet.
E:
Definitely not possible, you cannot cheat in bullet as the time to enter the moves from the computer to the game is too long for a 1-minute game.
E:
Definitely not possible, you cannot cheat in bullet as the time to enter the moves from the computer to the game is too long for a 1-minute game.
Are you an idiot? You cant do it manually but you can write a program to have an engine play
Anna, I think the only discussion you can be in where both sides are equally stupid is when you are talking to yourself. You are embarassing yourself here.
Indeed. Bullet 1/0 , big chunk of it, for a lot of players, mostly lower rated is to show agression, anger, at least that is what i receive when i am playing them. Is just enjoyable to crush their ego by neutralization their "attacks" and frustrate them by just showing who's the boss :D
I don't play bullet but I'd be willing to opine that stronger players want quick games that aren't considered "serious chess" where their every move might be called into question. It gives them an outlet to have some fun.
Awesome internet connects. Trust me, OTB we all suck at bullet. Truthfully, though, I think it is all conditioning and mindset. I have a regular playing partner that crushes slow chess and daily chess, but I think he's too deep a thinker for bullet. He gets lost in ideas, you gotta just make the move and pray your opponent is thinking the opposite.
E:
Definitely not possible, you cannot cheat in bullet as the time to enter the moves from the computer to the game is too long for a 1-minute game.
Definitely possible and happens all the time. This a very naive post. Copying moves back and forth from a computer program is not the optimal way to cheat in bullet. There are programs that connect directly and move for you.
And those wouldn't get banned, of course?
Those programs would soon be beating Nakamura. Staff would notice very quickly.
And those wouldn't get banned, of course?
Those programs would soon be beating Nakamura. Staff would notice very quickly.
And those wouldn't get banned, of course?
Those programs would soon be beating Nakamura. Staff would notice very quickly.
Two things: 1) yes they get banned when they are detected. 2) it would be really stupid to make them easily detectable. It's a constant cat and mouse game with what the staff can detect and what the cheaters do to avoid detection. Also, no one says the cheating engines have to cheat every move or play so strong they beat Nakamura, etc. People that program these things aren't idiots. Well, they are, but not about that they aren't.
In short, the easily detectable ones are easily detected. The others aren't.
And those wouldn't get banned, of course?
Those programs would soon be beating Nakamura. Staff would notice very quickly.
Two things: 1) yes they get banned when they are detected. 2) it would be really stupid to make them easily detectable. It's a constant cat and mouse game with what the staff can detect and what the cheaters do to avoid detection. Also, no one says the cheating engines have to cheat every move or play so strong they beat Nakamura, etc. People that program these things aren't idiots. Well, they are, but not about that they aren't.
In short, the easily detectable ones are easily detected. The others aren't.
It seems strange to me that there are so many people with really high bullet ratings. I checked in the site stats, and while there are about 4700 people rated over 1950 in standard time control, there are about 9700 people rated over 1950 in bullet. What's even more amazing is that the player difference favors standard chess. The number of players sampled for bullet is about 630,000 while the number of players sampled for standard is about 820,000.
What was even stranger to me is that I would expect the large number of high rated people in bullet to bring the average bullet rating up. But amazingly, while the standard rating average is 1295, the average bullet rating is 1146. After thinking about the way rating works, I could see how this would happen. In every game, somebody gains rating and somebody loses rating. This could mean that lots of high rated players means there has to be an equally large number of low rated players that gave them their rating. Let me assure everyone though that ELO rating, especially the one chess.com uses which takes activity into account, is not that simple.
So now I will go ahead and use these numbers to ask the question I think everybody is thinking: Is a high rating easier to achieve in bullet than in standard? There are about 65% more 1950+ bullet players per unit of population than standard players. This is not a subtle difference.
Here are some numbers:
About 1 in 106 bullet players are rated 1950 or higher.
About 1 in 141 blitz players are rated 1950 or higher.
About 1 in 175 standard players are rated 1950 or higher.
So rather than just being another whiner who doesn't have the skill to play bullet (which I don't), I want to bring legitimate discussion to the idea that bullet chess is simple more inflated. More importantly, I wonder how this is possible. How can everyone be higher rated? It's like everyone being richer. Wealth is a zero-sum game, and so is rating. In order for somebody to gain rating, somebody has to lose rating. Therefore, from a purely factual perspective, this leaves several possible conclusions:
A: The rating calculations for bullet, blitz, and standard use different constants which allow for rating to be different from gamemode to gamemode.
B: The rating calculations somehow favor playing lots of games, so that people who play dozens of bullet games per day gain rating over time as opposed to those who play one standard game per day.
C: Players who play bullet are more serious at chess, and so while there is no causation, there is a correlation of excellent players migrating to bullet.
D: Bullet improves your chess more than standard or blitz, and bullet players become class A more often than standard or blitz players.
E: More players cheat at bullet than in standard or blitz, making high ratings more common.
I am open to anybody else who would like to give possibilities for how this can be the case. I think it's very strange and interesting that this difference can exist.