I prefer no increments because the absoluteness of a clear time limit appeals to me. Since I am more interested in chess as a puzzle and strategic/tactical competition than its own skill with incredibly chess-specific openings and positions and concepts to be learned, I like the fact that, with no increments, I have to manage time, mine and the opponents. It is an entirely finite resource, which adds an additional dimension to the game. Where games without any time limit can purely come down to a player's patience and willingness to search for the ideal move for as long as possible, games with a clearly defined one are a much more confined battle of wits. They are less of a demonstration of chess knowledge and skill than games with increments - and that is actually what I like about them.
I prefer no increments because the absoluteness of a clear time limit appeals to me. Since I am more interested in chess as a puzzle and strategic/tactical competition than its own skill with incredibly chess-specific openings and positions and concepts to be learned, I like the fact that, with no increments, I have to manage time, mine and the opponents. It is an entirely finite resource, which adds an additional dimension to the game. Where games without any time limit can purely come down to a player's patience and willingness to search for the ideal move for as long as possible, games with a clearly defined one are a much more confined battle of wits. They are less of a demonstration of chess knowledge and skill than games with increments - and that is actually what I like about them.