Why do people play without increments?

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Avatar of Pulpofeira

I'd prefer Bronstein's increment, although I'd find it difficult to get used at this point.

Avatar of tygxc

All FIDE competitions are with increment: 90|30, 15|10, 5|3, 3|2.

Avatar of Gyryth1

I play without increments here because the quick pairing formats for the game lengths I like to play do not give me the option. On lichess I always play with increments.

Obviously, it's a matter of taste but I prefer to play chess, not 'fastest finger'. Some games end up being almost brainless arcade games when there's a dead draw  but you have to get to 50-move or 3 x repetition to prove it against the clock, or mate with K+R vs K in 20 seconds. 

Avatar of zborg
zborg wrote:

Too many people on this site (erroneously) believe that increments give a greater opportunity for engine use.

Even when watching games between 2300+ players, they sometimes end up in silly, and blunder-ridden, time scrambles at Game in 3/0.

I always try to play with at least a 5 second bonus.  That way you have a fighting chance to get to the end of the game ON THE BOARD, instead of the clock.

Regardless, there's no accounting for taste, or for some folk's reasoning.

Seven years later, I just realized that the difference between two GMs playing Games in 3/0 versus playing Games in 3/1 is about an extra 30 moves before the game reaches a conclusion on the clock.  Instead of a win in 60-80 moves, their games at 3/1 speed will often go over a hundred moves.  WOW, and lots of those extra moves are still excellent "killer moves"  Ha!

Avatar of Thalleyolli
Uhohspaghettio1 wrote:

Can people justify this way of playing? 

Seems like for any really long game (lots of moves) it'll be just a race for time. Even a 2 second increment can at least mean you don't lose when you're two queens up. 

 

Because it's more fun.

Avatar of eric0022
tygxc wrote:

All FIDE competitions are with increment: 90|30, 15|10, 5|3, 3|2.

 

Actually not all the time.

 

In my country, there are lots of no-increment rapid tournaments, four of which appeared last month (albeit it being the same tournament but having four different sessions) as FIDE rated 20 minutes per side with no increment.

 

Now that I think of it, I have only heard of 25-minute tournaments in my country but not 20-minute ones.

Avatar of ryanovster

increments are for those who cant properly manage their game time.

Avatar of ProfessorThawne
ryanovster wrote:

increments are for those who cant properly manage their game time.

Yep. Lots of excuses being made but I do not like playing with increments for this reason. If you don't want to risk losing on time, don't play blitz chess. If you have a winning position but you used 3 minutes to get it as opposed to your opponent's 2, then you should not be rewarded for taking more time to think in a BLITZ chess game.

Avatar of uri65
ryanovster wrote:

increments are for those who cant properly manage their game time.

I don't like to manage my time when it's fixed while the length of the game is not. I don't know how to play 10 minute games with consistent quality when the number of moves can be anywhere between 20 and 100. Increments solve this problem - longer games get more time.

Avatar of bluepawn

I can really only play correspondence chess without a clock. I am not very good and can't think fast enough. cry I admire those who can play with one though.

Avatar of Ziryab

The clock is a rook.

Avatar of Optimissed

I preferred no increment when I was a faster player. I reckoned that those who prefer increments do so because they can't play blitz. Not fast enough. Now that I'm slower, I can play 5/5 and win a 70 move game after hitting 5 seconds on move 35. I've become one of the people I didn't like.

Avatar of Kowarenai

cause its fun but having increment definitely helps for a much more logical and less cheesy game

Avatar of thebaguetteboi101

yeah

Avatar of TheSchnitzelmeister

I prefer no increments because the absoluteness of a clear time limit appeals to me. Since I am more interested in chess as a puzzle and strategic/tactical competition than its own skill with incredibly chess-specific openings and positions and concepts to be learned, I like the fact that, with no increments, I have to manage time, mine and the opponents. It is an entirely finite resource, which adds an additional dimension to the game. Where games without any time limit can purely come down to a player's patience and willingness to search for the ideal move for as long as possible, games with a clearly defined one are a much more confined battle of wits. They are less of a demonstration of chess knowledge and skill than games with increments - and that is actually what I like about them.

Avatar of basketstorm

5|2 and 5|5 are hidden in menus.

3|2 too short for most.

Avatar of fefesoot

Increments is literally pointless and the games can last so long especially time scramble in endgames

Avatar of ChessAddictLoggingOff

I prefer to know the game is gonna end instead of getting into a stressful time scramble that might last for 20 or more moves.

but then again, I exclusively play 30 min anyway, so it's already very different than Blitz or Bullet.

Avatar of AgileElephants

I hate being flagged way more than I like flagging. That's why I prefer time controls with increment.