Why is 10-min considered Rapid?

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Chuck639
Jai4chess wrote:
Chuck639 wrote:
Optimissed wrote:
Optimissed wrote:

I ended up playing 5/0 because no-one wanted to play at 5/1 or 5/2 and 5/5 is full of people who specialise in blocked positions with many moves, meaning that 5/5 can be a longer game than 10/0 and really boring and low level. The change wrecked all my ratings. Previously my rapid had been quite decent at over 1900 but due to the change I lost a lot of points. I'm a lot better at 15/0 than 10/0 and 5/0. Incidentally there's no real difference between 5/0 and 10/0 in terms of game quality. In one you get to think for two minutes and in the other for seven. It makes no difference so both are blitz in comparison to 15/0 or 20/0, where you can plan a game quite accurately.

I eventually decided to specialise in 5/5. It's taking a lot of adjustment but probably good for my chess and improving my ability, even though I lost a lot of rating.

I recently focused on 5/5 and 15/10 which helped with improvement.

I don’t see much difference with 5/5 vs 10/0 in terms of play quality.

Yes, in fact, 5|5 games can usually have a higher quality, especially at medium levels

The kicker for me is the 5 seconds increments equates to wins from winning positions I would otherwise lose to flagging in 10/0.

Between 5/5 and 15/10, I score a 82% accuracy rate but it’s more so that I don’t lose to flagging vs 10/0 that makes the game more enjoyable.

My personal opinion is 10/0 is rating manipulation. 

Duck

For me personally, 10 min is the perfect rapid time control

Chuck639
TiltedDonkey wrote:

10 minute is much slower than 5|5

1. Do the math on a 60 move game.

2. Do people utilize all 10/0 of their time?

3. In 5/5, I routinely run the opening, take my time in the middle game and tactics then time scramble to convert. 10/0, I lose to flagging haha. 

4. A 2000 10/0 vs 15/10 player are not on the same plane. Similarly, a 5/5 player is not on the same plane as a 3/0 player even though both are categorized as blitz players.

Its chess.com stuff 

JVprof
TiltedDonkey wrote:

10 minute is much slower than 5|5

The thing is , 10|0 feels like you have more time than 5|5, but it's not really true. If you play 10|0 slower than a 5|5, then you get into a crazy time scramble at the end. Some people enjoy that; personally I don't. 

TheNumberTwenty

10 minutes feels like it shouldn't be blitz or rapid, it's such an odd time control... But I think it's perfect for casual games. Not so fast that it just stresses you out but not so slow that you get bored.

Chuck639

Whatever man.

I did an experiment today, played (10) rapid games mixed with 30/0, 15/10 and 10/0.

10/0, fast and sweet. No cheap tricks and stalls. Wiped the floor clean.

15/10 dude didn’t want to resign despite losing:

 

In 30/0, dude wasted my time in a lost position, and held everybody up for the 1st round of the tournament. like seriously, everybody is waiting on

 

Martin_Stahl
Jai4chess wrote:
64SquaresOfConfusion wrote:

The "other" well know site also lists 10mins as Rapid, with our without increment. 

While some other sites list 10mins as Blitz, with any increment games of 10mins plus increment listed as Rapid. 

 

According to FIDE rules, any time control + 60 times the increment, if less than or equal to 10 minutes, is blitz. This means chess.com also implement another time control incorrectly - 9|2 sec is according to FIDE, rapid, but according to chess.com, blitz.

 

The site doesn't have to categorize time controls the same as FIDE does. For the most part it's very similar, excluding the definition of 10|0 being considered RAPID here 

justbefair

I think the change was done to help make meaningful distinctions between ratings possible without setting up a separate rating for each time control

According to site data, 10 0 is by far the most popular time control here.  5 0 and 3 0 are the second and third most popular. Having them all be "blitz" made it more difficult to make sense of what the blitz rating really meant.

Prior to the change, relatively few people played rapid games.

Moving 10 0 to rapid allows there to now be a more sensible distinction between blitz and rapid ratings.

/ Data on time control usage from Erik in 2017: