Why is the elo on chess.com so bad?

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BouseSause
Ca_boom wrote:
BouseSause wrote:
Ca_boom wrote:
BouseSause wrote:
Ca_boom wrote:
blueemu wrote:

I was rated 2194.

I got hired by the Canadian Army to work (as a civilian computer systems analyst) at the Tactics School. I stopped playing online chess to focus on that.

My contract lasted two years. When I finished working there, and took up online chess again, my first two rated games earned me more than +150 points. That's +102 points for the first one, and +53 points for the second one.

I didn't notice any problems involving "getting stuck at an outmoded rating".

Fine, But the elo is still unbalanced because a lot of people make new accounts. Having to play 10 games to get your placement for new and old accounts who come back after a year or 2  will make the rank more balanced.  

So you are suggesting instead of making a new account everyone has a 2 year old account that they can come back too?

No , instead of having people coming in with an accelerated score, people will slowly accelerate their scores the more winstreaks thhey have or the more lose streaks until they don't anymore. and instead of having to deal with new people who the site has no idea what their real elo is, every new player or anyone who hasnt played for x amount of time will have no elo until he plays 10 games and get his placement.

So kinda like how Starcraft II and League do it. To be honest i'm not opposed to this but it's functionally the same as how it currently is. The numbers just wouldn't be shown in the first 10 games. 

yeah like Starcraft II. idk i just find the rating system really unbalanced right now. I play with total noobs with 1400 elo who i beat eassily meanwhile i lose to a random 1010 player out of nowhere. Do only i experience this?

 

I get this as well every now and again but not consistently, most recently I lost a 5 min blitz to someone half my rating. My guess would be it boils down to the strength of the natural looking moves in the position as when I looked at the other games that person played they where definitely rated around the 600 mark accurately 

Sir-Foxy
Ca_boom wrote:

yeah like Starcraft II. idk i just find the rating system really unbalanced right now. I play with total noobs with 1400 elo who i beat eassily meanwhile i lose to a random 1010 player out of nowhere. Do only i experience this?

Sure, people's skill varies from day to day. Plus or minus 100 points is common, and even more for people who sometimes choose to play while very tired or distracted.

Beating a single 1400 doesn't make you 1400. Scoring roughly 50% against many 1400s makes you 1400.

When you lose to someone rated a lot lower, check their stats. What's their highest rating? Maybe they were in bad shape yesterday (or for the last week) and now they're rested and focused and winning their rating back.

Also be honest with yourself. Were you generally ahead all game then at the end blundered your queen, or checkmate? It happens to all of us. It doesn't mean the 1100 was better than you, and it doesn't mean the rating system is flawed.

Sir-Foxy
WSama wrote:
WSama wrote:

Online chess and the rating system were never going to play nice together. The rating system is based on OTB, and tournaments at that (not random matches).

Online chess requires a whole new rating system suited to its environment. One member once proposed a system of levels rather than points, and I've decided to build on that point:

Beginner, beginner to medium, medium, medium to strong, strong, strong to master.

You begin in the beginner pool, and to advance to beginner-medium you must earn a set of consecutive wins against random beginners. Once you've advanced to the beginner to medium pool, you remain there unless you suffer a certain consecutive set of losses against players of the same pool.

This system would work best for online chess. All non-tournament play, in fact. It would refine each pool, shifting the habits of online players, it would change the way online chess is played forever. 

It would also produce more OTB-like results.

I disagree with multiple things, but I thought letting you know is at least better than ignoring your post. You're quoting yourself for visibility after all.

WSama

Blitz is quite special. 3|0 blitzers don't play the same way 5|0 blitzers do. It's completely different.

They should all play for checkmate, play good games, but the strategies are different.

One would assume that a 1300 3|0 Blitzer would do better with the looser constraints of a five minute game, but it doesn't happen that way, unless a players changes time-controls often.

WSama
WSama wrote:

Blitz is quite special. 3|0 blitzers don't play the same way 5|0 blitzers do. It's completely different.

They should all play for checkmate, play good games, but the strategies are different.

One would assume that a 1300 3|0 Blitzer would do better with the looser constraints of a five minute game, but it doesn't happen that way, unless a players changes time-controls often.

This is true of all time controls, they all require adjustment. But blitz is on the extreme end, and so is the adjustment process involved. So there'll be rating imbalances there as well.

Sir-Foxy

3|0 and 5|0 are pretty similar, even if the pools aren't and therefore the ratings aren't.

Adding a few seconds of increment to them changes a few of the skills, and barely the strategy.

Blitz is all about finding practical moves quickly. Trying to find the best move is often a mistake. Allowing your opponent the initiative is often a mistake.

Ca_boom
Sir-Foxy wrote:
Ca_boom wrote:

yeah like Starcraft II. idk i just find the rating system really unbalanced right now. I play with total noobs with 1400 elo who i beat eassily meanwhile i lose to a random 1010 player out of nowhere. Do only i experience this?

Sure, people's skill varies from day to day. Plus or minus 100 points is common, and even more for people who sometimes choose to play while very tired or distracted.

Beating a single 1400 doesn't make you 1400. Scoring roughly 50% against many 1400s makes you 1400.

When you lose to someone rated a lot lower, check their stats. What's their highest rating? Maybe they were in bad shape yesterday (or for the last week) and now they're rested and focused and winning their rating back.

Also be honest with yourself. Were you generally ahead all game then at the end blundered your queen, or checkmate? It happens to all of us. It doesn't mean the 1100 was better than you, and it doesn't mean the rating system is flawed.

i am always honest with myself. It is a rule of mine. I am usually ahead from the start, and its not just one game. To be honest with you i made this post because i made a new account to see how higher rank feels like and if i would be able to keep up and my score at the end was like 6 wins 7 loses so i got a bit angry at the system because it made no sense to me . Anyways, maybe i am not in a position to criticize the rating system yet... i need more evidence and more games on that acc to see whats happening.

WSama
WSama wrote:
WSama wrote:

Blitz is quite special. 3|0 blitzers don't play the same way 5|0 blitzers do. It's completely different.

They should all play for checkmate, play good games, but the strategies are different.

One would assume that a 1300 3|0 Blitzer would do better with the looser constraints of a five minute game, but it doesn't happen that way, unless a players changes time-controls often.

This is true of all time controls, they all require adjustment. But blitz is on the extreme end, and so is the adjustment process involved. So there'll be rating imbalances there as well.

Time management and strategy are inseparable elements of the game. They share a causal relationship.

Sir-Foxy

Getting to your "correct" rating can take a lot of games, especially if you're playing unusually well or poorly for your first 10 or 20.

Sure you can make a new account and get an uncharacteristically high or low rating at first, but only play when you're rested and focused, and play 200 games, and you should end up at the same place every time regardless of your initial rating.

cole677
Wow 😯 I new it was unbalanced but that is just horrible
Ca_boom
Sir-Foxy wrote:

Getting to your "correct" rating can take a lot of games, especially if you're playing unusually well or poorly for your first 10 or 20.

Sure you can make a new account and get an uncharacteristically high or low rating at first, but only play when you're rested and focused, and play 200 games, and you should end up at the same place every time regardless of your initial rating.

how about my friends who all of them have way different ratings in chess.com than irl. They are similar elo not that far off from each other.

Sir-Foxy

@cole677
It doesn't require 200 games, but I'm saying if you want to make an experiment you have to be rigorous. After making an account with a high start and a low start, try to make the conditions of playing the same. Playing as many as 200 helps balance the days where we're playing better or worse for reasons we're often not aware of.

Sir-Foxy
Ca_boom wrote:
Sir-Foxy wrote:

Getting to your "correct" rating can take a lot of games, especially if you're playing unusually well or poorly for your first 10 or 20.

Sure you can make a new account and get an uncharacteristically high or low rating at first, but only play when you're rested and focused, and play 200 games, and you should end up at the same place every time regardless of your initial rating.

how about my friends who all of them have way different ratings in chess.com than irl. They are similar elo not that far off from each other.

Ratings aren't an absolute measure like how fast or tall a person is. They only measure you relative to others in the population. It's common for online ratings to be higher than OTB ratings, particularly online time controls like rapid and daily which can be regularly 600 or more points higher than OTB.

But maybe that's not what you're saying. Maybe you're saying you have 3 friends who are (for example) all rated 1400 OTB and who have 3 different online ratings. Maybe one guy is 1200, another 1400, another 1600.

In that case, first of all, I'd want to check if all 3 are active in both OTB and online play. There's no sense in comparing someone's inactive OTB rating (maybe they've only played 6 games in the last year) to their online rating where they play every day.

Secondly they're not the same time control. Some people are bad at blitz relative to their OTB. Generally you can overcome this by practicing more blitz games, but also people who are serious about blitz can, for example, use a different opening repertoire than they do for OTB classical games.

Gutyoulikeafish

How many games do you have to play till you can say your rating is a good reflection of your strength and not inflated by being a new account?

Sir-Foxy

When your RD is low enough that you're gaining (or losing) about 10 points for a win (or loss) against a similarly rated opponent, it means the system considers your rating reliable. Off the top of my head this is around 20 games.

However, you can easily play 20 games on a bad day, and even though the rating system thinks your rating is correct you will know it's not. Or, for example, lets say you got lucky and some people resigned on move 5, or other strange things.

So in general I'd say around 20 games, but take it with a grain of salt. More reliable is to play a few games a day and look back over a month or two.

WSama

They're all excuses, my fellow members. Play earnestly, play a limited amount of games a day, and your rating will reach just where it should.

I was 1400 rapid just the other day, now I'm 1500+. You know why? I'm ready to move up. 

Potato50012
KetoOn1963 wrote:

Maybe they should use REO Speedwagon.

*Chokes on my lemonade.*

I love that plan!

Potato50012
blueemu wrote:

https://en.wikipedia.org/wiki/Glicko_rating_system

The big rating swings when you first join are intentional, yes. It is to enable your rating to "home in" on its proper value as quickly as possible.

Consider this case:

A new player has no idea what his proper rating should be. All he knows is that he regularly beats the other kids at his school. When he joins, he picks a strong initial rating (1800).

In fact, he is only 1000 strength. He doesn't know this, because he has never faced real competition before.

If he was using a simple rating system (say, plus 8 points for a win, minus 8 points for a loss) it would take 100 lost games before his rating sank from 1800 to its natural value of 1000. At that point, he would be matched against other 1000-strength players, and would win about as many games as he lost.

But with the Glicko-2 rating system, he will drop to 1000 within six or eight games, and from then on will face competition of his own skill level.

- "lets say i have an old account at chess.com where my elo is 600 (when in reality my real elo is 1300 now). In order to get to my REAL elo i have to win more than 100++ games...."

Not true. Your RD (which determines how many points you gain with a win or lose with a loss) goes down with more games played, but it goes up as time passes without playing. So if you have "an old account" where your rating was much lower, then your RD will be high (because you must not have been playing recently, in order for a 700-point skill gap to open up) and high RD means that you will gain LOTS of points with each win.

I suggest that you learn how the rating system works... and THEN criticize it.

WSama wrote:

They're all excuses, my fellow members. Play earnestly, play a limited amount of games a day, and your rating will reach just where it should.

I was 1400 rapid just the other day, now I'm 1500+. You know why? I'm ready to move up. 

Also, to add my actual two cents, these posts sum up how things work, and are a lot more logical than anything the OP has suggested.

DruidaMULUC

I totally agree that is very unbalanced, I'm novice but I mostly match with chess teachers, real competitor etc just practicing here smashing very easily ppl like me, and they all with similar rank to me :/ ....  we never face someone similar our level so rank is rubbish, I use this app to improve my game but had to learn to dont look at rank, is not well done at all. I see that many ppl get frustrated due to that, so is just an app for mostly pro players, no place for players like me. 

NoteTheSnowman

I don't get what's this guys problem with the elo? I got 800 mmr at the start, I played it from time to time and now I am 1364. I literally grinded 500+ mmr points without even realizing it. I started getting harder match up just recently in 1300+, so I guess my ability only ranging from 1200-1400.