Why stalemate should be a win.

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Avatar of Jion_Wansu

If stalemate is a win, then you might as well have Ke6xKe7 or something

Avatar of MaximRecoil
Rogue_King wrote:

You might want to read my statements a little more carefully. I said when you can't checkmate your opponent.

My reading is fine; it is your invalid argument which is the problem. "Can't" is an irrelevant distinction (see below).

Resigning doesn't mean you can't checkmate them, it means they've decided it's so obvious you will checkmate them they've chosen to give you the win. They aren't declaring stalemate lol.

Resigning may or may not mean you "can't" checkmate them, which renders your attempted distinction irrelevant. There are no rules which impose any particular conditions which must be met in order to resign; anyone can resign at any time for any or no reason. Likewise, a win via your opponent forfeiting has nothing to do with "deserve"; in concept it is a win simply because your opponent is not playing the game, regardless of the reason, leaving you as the winner by default.

Once again not showing up for the game doesn't mean you couldn't checkmate them, they just forfeited their right to try and prevent it, giving you the win or an unofficial checkmate.

The same applies for what you said about the time. Really it's sad when your whole argument rests on semantics.

See above.

Lastly it does take away from the skill in the endgame. Things that are tricky and require accurate play to not draw become automatic wins. 2 knights can force stalemate, a bishop+knight or a rook can force stalemate easily. A king and pawn can force stalemate or queen. It really makes the endgame pathetic to allow a win with stalemate.

Irrelevant. Whether or not it would take away skill from the game has nothing to do with the point of contention, which is the logic of the "stalemate is a draw" rule.

Avatar of Rogue_King

Well I'll give you this, you certainly care about this more than me. I don't really mind if you think stalemate should be checkmate so I wont try to convince you further. It's really an arbitrary rule concerning an atypical situation in the game, no real logic for or against it in my opinion except which ruling enriches the game more (which you think is irrelevant), so have fun arguing your point.

Avatar of MaximRecoil
Rogue_King wrote:

Well I'll give you this, you certainly care about this more than me. I don't really mind if you think stalemate should be checkmate so I wont try to convince you further. It's really an arbitrary rule concerning an atypical situation in the game, no real logic for or against it in my opinion except which ruling enriches the game more (which you think is irrelevant), so have fun arguing your point.

Stalemate isn't checkmate by definition (and I never claimed, suggested, nor even hinted that it should be), no more than resigning or any other form of forfeit is or should be checkmate. Stalemate is, however, logically a forfeit for the player who has no legal move, thus is no longer in the game.

Avatar of MaximRecoil
kaynight wrote:

It is a forfeit for both players.

No, it clearly isn't. It is logically a forfeit for the player whose turn it is to move and is not doing so, and will never do so. This would inevitably lead to a time forfeit for that player anyway, in the absense of the illogical "stalemate = draw" rule.

Avatar of UnicornMan

I'm happy with the stalemate rule exactly as it is.

Avatar of yuristremel

Stalemate cannot be a win, for god sake!

Reason 1: If a stalemate turns into a win by the stalemating side, all the drawning tactics would have to be changed. Stalemating is a drawning tactic, just as perpetual check is. Perpetual check should win, too?

Reason 2: Comparing chess to real war is just pointless. Chess is a game based on his own rules (Unless you think that Queens are stronger than Knights)

Reason 3: If you're a cautious player, stalemates won't happen by accident. If your opponent was capable of stalemating himself and you couldn't avoid it, you should praise him for drawning in a worse position.

Reason 4: High level players won't play it out if there is no possibility of stalemating. Low level players that plays lost positions most of the times don't even remember about stalemating. They play "hope chess" hoping for you to blunder.

Reason 5: Just stop being finicky and finish your games ASAP. The rule in chess is clear: You must capture your opponent's king to win, and stalemating is not capturing. Also, your opponent have the right to play the game as much as he wants.

Extra: "But if I resign, then it's a draw, because you didn't checkmate my king". NOT! If you're playing anything with anyone, and your opponent abandon the game, you win. Pretty simple.

Avatar of jesterville

I have not read any posts here...because there is no logical reason to justify this position.

Avatar of MaximRecoil
yuristremel wrote:

Stalemate cannot be a win, for god sake!

Not only can it be, but it was, in most of the world for most of the history of chess. Also, a person who is not moving when it's their turn, and will never move, logically forfeits the game anyway (they will run out of time, obviously), thus a forfeit-based loss for the player who has no legal moves is the only logical result.

None of your "Reasons 1-4" are relevant. The point of contention is the logic of the current stalemate rule. The impact of the rule or lack thereof on how the game is played is a different, irrelevant discussion.

Reason 5: Just stop being finicky and finish your games ASAP. The rule in chess is clear: You must capture your opponent's king to win, [or your opponent must forfeit] and stalemating is not capturing [but it is logically a case of forfeiting]. Also, your opponent have the right to play the game as much as he wants.

Partially fixed.

Extra: "But if I resign, then it's a draw, because you didn't checkmate my king". NOT! If you're playing anything with anyone, and your opponent abandon the game, you win. Pretty simple.

A stalemated opponent has effectively abandoned the game, given that it is his turn and he will never make a legal move. Logically, it is a blatant/obvious case of forfeit.

Avatar of MaximRecoil
kaynight wrote:

Then, why is it still a draw?

Because an arbitrary and internally inconsistent rule says so. It is analogous to a plot hole in a work of fiction.

Avatar of Scottrf

Making stalemate a win would make the game much poorer.

Avatar of MaximRecoil
Scottrf wrote:

Making stalemate a win would make the game much poorer.

That's debatable, but irrelevant to this particular debate.

Avatar of Scottrf
MaximRecoil wrote:
Scottrf wrote:

Making stalemate a win would make the game much poorer.

That's debatable, but irrelevant to this particular debate.

Neither debateable nor irrelevant. Removes endgame complexity. I don't think you'd find any decent player saying it makes the game richer. Just poor ones who fall into stalemates by accident.

Making a game worse because you believe it's more logical is stupid.

Avatar of Sred
Scottrf wrote:
MaximRecoil wrote:
Scottrf wrote:

Making stalemate a win would make the game much poorer.

That's debatable, but irrelevant to this particular debate.

Neither debateable nor irrelevant. Removes endgame complexity. I don't think you'd find any decent player saying it makes the game richer. Just poor ones who fall into stalemates by accident.

Making a game worse because you believe it's more logical is stupid.

And it shows insufficient understanding of the term "logic".

Avatar of glamdring27

Not all games are played with clocks so the natural conclusion to a non-clock game that reaches stalemate would then either be for the stalemated player to resign or for the chessboard to just sit there in that position forever because he can't make a legal move.

Clocks are not a part of chess rules, only tournament or match rules that use them.

Avatar of MaximRecoil
Scottrf wrote:

Neither debateable nor irrelevant. Removes endgame complexity.

First of all, you would have to prove, with math, that the net result would be less complexity. Second, even if you do prove such a thing, the idea that less complexity = "much poorer" is a matter of opinion, not a fact. So that refutes your "neither debatable" claim. As for irrelevance; the point of contention is the logic / internal consistency of the rule, and opinions regarding whether the game would be "much poorer" or not in the event of a rule change, are irrelevant by definition, as they have no bearing whatsoever on the logic / internal consistency of the rule. Your "nor irrelevant" claim is also refuted.

I don't think you'd find any decent player saying it makes the game richer. Just poor ones who fall into stalemates by accident.

Irrelevant. See above. 

Making a game worse because you believe it's more logical is stupid.

Also an irrelevant opinion.

Avatar of Scottrf
MaximRecoil wrote:
Scottrf wrote:

Neither debateable nor irrelevant. Removes endgame complexity.

First of all, you would have to prove, with math, that the net result would be less complexity. Second, even if you do prove such a thing, the idea that less complexity = "much poorer" is a matter of opinion, not a fact. So that refutes your "neither debatable" claim. As for irrelevance; the point of contention is the logic / internal consistency of the rule, and opinions regarding whether the game would be "much poorer" or not in the event of a rule change, are irrelevant by definition, as they have no bearing whatsoever on the logic / internal consistency of the rule. Your "nor irrelevant" claim is also refuted.

I don't think you'd find any decent player saying it makes the game richer. Just poor ones who fall into stalemates by accident.

Irrelevant. See above. 

Making a game worse because you believe it's more logical is stupid.

Also an irrelevant opinion.

A lot of text, not much substance. You're a bore.

I don't have to prove anything. Anyone with basic understanding knows it.

Avatar of Sred
MaximRecoil wrote:
Scottrf wrote:

Neither debateable nor irrelevant. Removes endgame complexity.

First of all, you would have to prove, with math, that the net result would be less complexity. Second, even if you do prove such a thing, the idea that less complexity = "much poorer" is a matter of opinion, not a fact. So that refutes your "neither debatable" claim. As for irrelevance; the point of contention is the logic / internal consistency of the rule, and opinions regarding whether the game would be "much poorer" or not in the event of a rule change, are irrelevant by definition, as they have no bearing whatsoever on the logic / internal consistency of the rule. Your "nor irrelevant" claim is also refuted.

I don't think you'd find any decent player saying it makes the game richer. Just poor ones who fall into stalemates by accident.

Irrelevant. See above. 

Making a game worse because you believe it's more logical is stupid.

Also an irrelevant opinion.

The chess rules are not inconsistent. Inconsisteny would mean a contradiction in the chess rules. No contradiction has been detected so far. Just some diffuse feelings of contradiction.

Avatar of MaximRecoil
Sred wrote:

And it shows insufficient understanding of the term "logic".

Your baseless assertion is dismissed. Not only is it a baseless assertion, but it was a reply to an already refuted post (see above).

glamdring27 wrote:

Not all games are played with clocks so the natural conclusion to a non-clock game that reaches stalemate would then either be for the stalemated player to resign or for the chessboard to just sit there in that position forever because he can't make a legal move.

Clocks are not a part of chess rules, only tournament or match rules that use them.

In the case of playing without clocks, the natural conclusion is that one player whose turn it is to move is sitting there not making a move, and will never move, which is a clearcut case of effectively abandoning the game. The concept of claiming a win by default in the case of game abandonment (i.e., the concept of forfeit) is pretty universal; no one needs a specific rule to figure that out. Many games don't have specific rules for the event of game abandonment, because the result is obvious (i.e., loss by forfeit).

Avatar of Iluvsmetuna

If you can supply me with the phone number of whoever is in charge of the rules at FIDE, I can call him for you and tell him to correct the stalemate rule.