Why you should play 10 and 14 day games

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SILVERBUG

     More players should try 10 and 14 days per move games.  I have trouble getting my game seeks picked up.  Just because the game is 10 days per move, you don't have to wait 10 days to make your move.  Most of my 10 day games last the same as any 1 day per move game since I make more than one move per day. 

     What are the advantages?  If you get busy you wont accidentally time out of a game and you can go on a short vacation without putting yourself on vacation.

chess_cake

I like to play 10 or 14 per move because I usually have free time in the weekend

o_pilo

When playing 14day/move game, you forget all your tactics between moves, so that every time it's your move, it's like a hole new game. (Although it is very much annoying on the opening moves...)

Puchiko

Plus, the notes feature exists for a reason.

SILVERBUG
o_pilo wrote:

When playing 14day/move game, you forget all your tactics between moves, so that every time it's your move, it's like a hole new game. (Although it is very much annoying on the opening moves...)


You didn't read my post.  You don't wait 14 days between moves.  In my experience few people wait any longer than 1 day per move games.  The extra days are just there if you get busy. 

TheGrobe
Schachgeek wrote:

Although if you only take a couple days per move and your opponent is spending 14 days on each move it's pretty obvious who is going to win.


The better player?

TheGrobe

Must you taint every thread like this?  As you're well aware, there's a place for discussing cheating and this isn't it.

Captainbob767

I have gotten to the point now where I only select 1 day games. Anything longer seems to drag on forever. 

MyCowsCanFly
TAGLARRY wrote:

     More players should try 10 and 14 days per move games.  I have trouble getting my game seeks picked up.  Just because the game is 10 days per move, you don't have to wait 10 days to make your move.  Most of my 10 day games last the same as any 1 day per move game since I make more than one move per day. 

     What are the advantages?  If you get busy you wont accidentally time out of a game and you can go on a short vacation without putting yourself on vacation.


Your suggestion does seem to make sense for some people.

In fact, some people get busy with other things in life for extended periods, years. I guess for these people an even longer period would work well.

Hopefully, they could finish the game within one life time. Assuming 40 moves and a life span of 80 years...a move every year or two might work.

panandh
MyCowsCanFly wrote:
TAGLARRY wrote:

     More players should try 10 and 14 days per move games.  I have trouble getting my game seeks picked up.  Just because the game is 10 days per move, you don't have to wait 10 days to make your move.  Most of my 10 day games last the same as any 1 day per move game since I make more than one move per day. 

     What are the advantages?  If you get busy you wont accidentally time out of a game and you can go on a short vacation without putting yourself on vacation.


Your suggestion does seem to make sense for some people.

In fact, some people get busy with other things in life for extended periods, years. I guess for these people an even longer period would work well.

Hopefully, they could finish the game within one life time. Assuming 40 moves and a life span of 80 years...a move every year or two might work.


Thats true probably for people who want to abuse it. But for reasonable people, they need one day to synchronize, like spending time in airport for clearance of volcanic ash(!) or something like that.

blackfirestorm
LMAO another player defending his rights to play 10 and 14 days per move games. My friend please join my 14 day per move tournament called feel the love 14 days per move tournament you are very welcome :-)
mariostevenson
kingkoy301 wrote:

You are right, you don't have to wait 10 days to make your move. 

Well, that's you.  Others aren't you.  They take most of their time pondering and analyzing their moves/games.  If it takes them 13 days, 23 hours, 59 minutes and 59 seconds to make each move, then you'll have to wait.  !!^_^!!


That's nonsense, if someone wants time to analyze their moves, they can go to the library and check out a book!

jonnyjupiter

Is algernonn aware that having 2 accounts is against the rules of this site, in other words, it is cheating?

Obviously, if he only has one account then he's not displaying gross hypocrisy.

On-topic: I'm increasingly spending longer over my moves and running out of vacation time when I have to go off on work trips for a few days, so 10-14 day games are looking more and more attractive.

TheGrobe
jonnyjupiter wrote:

Is algernonn aware that having 2 accounts is against the rules of this site, in other words, it is cheating?

Obviously, if he only has one account then he's not displaying gross hypocrisy.


I don't think he's ever cared about the rules of this site -- his obsession just happens to align with one of them. 

Kacparov
rich wrote:
algernonn wrote:
Schachgeek wrote:

Although if you only take a couple days per move and your opponent is spending 14 days on each move it's pretty obvious who is going to win.


The one  who spends 14 days, obviously. He has time to examine more variations with Rybka than the one who only spends several days.


 No, he uses his own brain for 14 days


Rich I don't think they were talking about you

blackfirestorm
Why has this thread descended into a forum to discuss cheating when there is a full group to discuss cheating?
peanutflush

I joined a 12 playerChess960 tournament a few months back with 14 days per move.  Some people took longer than others to make their moves, but for 10 of us, we made moves when we were available and the games went at a reasonable pace.  Those games are all finished.

There are still 2 players who almost always use all 14 days to make their moves.  Those games are almost 4 months old and still in the opening.  One of the games only has 5 moves made by each side! 

I really don't care about that tournament anymore.  I don't think I would accept a 14 days challenge unless I already knew the player and knew that wouldn't happen.

blackfirestorm
See this is the thing. If you join any game/match/tournament with 14 days per move or even 10 then is it not unreasonable to EXPECT the other player to move faster? If you are NOT PREPARED TO WAIT them 14 days or even 10 for that matter then don't join them.
TheGrobe

This is a different problem that pertains to the time controls available for tournaments.  It's all well and good when you and your opponent are in control of the timing of the game (at least you control the pace of half of the moves), but in a tournament you're often left in the lurch by a the outliers in a larger group with no ability to affect the pace at all.  This problem isn't limited to 14 day-per-move tournaments (although that may exacerbate it), and I'm currently experiencing the same thing in a three day-per-move tournament.

The only way to really address this is a completely different time-control type.  Hourglass, time-per-game, X moves in Y days (which time-per-game is actually a degenerate case of) etc.

bigpoison
Schachgeek wrote:
algernonn wrote:
Schachgeek wrote:

Although if you only take a couple days per move and your opponent is spending 14 days on each move it's pretty obvious who is going to win.


The one  who spends 14 days, obviously. He has time to examine more variations with Rybka than the one who only spends several days.


Obviously the person who spends 14 days per move, but it's not what your paranoia might suggest.


That's just nonsense.  Were I to play you with time controls of me:  14 days.  And you:  1 day,  you would whip me even if I were to use the entire 14 days.  I'm unable to see the subtleties, man.  Basic, easy to see tactics, I can sometimes spot, but I can look at a board for days and not see that if I sacrifice my rook I can net the queen due to a discovered check if I run off that c pawn with my d pawn, unless he exchanges, etc. and on.