Would you play Qxf8+ here?


It's called a Queen-for-bits combination.
Instead of saving the Knight, I would play 29. (either)Rc6+ and tell Stockfish to get stuffed.
As I mentioned several times before, engines don't select moves the same way that humans do. After looking at several hundred million positions, Stockfish decided that saving the Knight was most efficient. After glancing at the board for two seconds, I decided that trading down into an endgame where you were a Rook and two connected passed Pawns ahead was the most efficient.
It leaves Black with zero counter-play. None.
In fact, I would probably play this:
I think I only need to see up until nf5+ to evaluate. white's pieces are stable, black's only chance is to push the kingside pawns and pray. white can probably setup a fortress against that and then slowly advance on the queenside.

If I were feeling a little bored during a blitz game, sure, I'd do it, because I assume white's position is very much winning after that, but the material imbalance spices it up a little.
But there's no need to do that. The f8 rook and c8 bishop are not active. So in a serious long time control game I would try to win much more prosaically.

This is like a 2500 rated tactics problem. If you present it to me as a puzzle, and give me 15 mins to think about it, I'll probably solve this correctly.
But in a real game, I'd probably miss it.

It's called a Queen-for-bits combination.
Instead of saving the Knight, I would play 29. (either)Rc6+ and tell Stockfish to get stuffed.
As I mentioned several times before, engines don't select moves the same way that humans do. After looking at several hundred million positions, Stockfish decided that saving the Knight was most efficient. After glancing at the board for two seconds, I decided that trading down into an endgame where you were a Rook and two connected passed Pawns ahead was the most efficient.
It leaves Black with zero counter-play. None.
In fact, I would probably play this:
I totally agree with this.
If I did decide to play Qxf8+ in a real game, I'd probably play this exact line. I want to keep things as simple as possible when I'm up a huge amount of material, even if that means giving a little bit back, just for the purpose of trading down and taking away my opponent's threats.
I played Nc6 in the game. Are there any tips on how to spot Qxf8+ is a better move? What key moves are in the continuation?
Also, what would you call Qxf8+? It's not sacking a piece, because white would be able to take the rook and bishop. That's at least 8 points. Would it just be called trading down?