CrazyHouse

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Avatar of Martin_Stahl

OK, tried CrazyHouse for the first time today. Maybe I made an assumption but shouldn't it be like BugHouse where you can't place a pawn on a promotion square? That is, pawns can only be placed on the 2nd through 7th ranks?

 

Lost a game to that. If that is supposed to be the rule, I'll have to pay more attention to that in the future.

Avatar of Martin_Stahl

Looked up the rules and the couple of sites I looked at agree with my assumption. Looks like there is a bug in the site's implementation of the variant. Will report

Avatar of jdcannon

I tested this and the system would not let me place a pawn on a promotion square. 

Was it an actual pawn setting on the 8th/1s rank or a piece that had promoted? Could it be possible they had that piece available to drop? 

Avatar of Martin_Stahl

I don't know,  maybe it was just a drop. I was pretty tired when I played. Probably should just chalk it up to that,  since the more I think about it,  that is probably right. 

 

Probably shouldn't use tactics to win material, shouldn't promote to a queen if it can be taken unless there is an unstoppable mate, and most certainly shouldn't play tired 

Avatar of Ryko_007

how to play this chess with a friend of chess.com. I didn't find any option to challenge a friend for crazyhouse.

Avatar of MGleason

Nothing wrong with promoting to a queen that can be taken.  Promoted pawns lose their promotion when captured (according to most rule sets, anyway).

 

I looked at the game: https://www.chess.com/live/game/1457170864?username=martin_stahl

They didn't drop a pawn on e1 and promote it; they dropped the queen.

A couple comments, BTW:

1. 12. g3 created some serious light-squared weaknesses around the king.  Due to the ability to drop pawn chains, light square and dark square weaknesses are a much bigger part of bughouse/crazyhouse than in standard chess.  @mastertanCrazyhouse has a good (albeit lengthy) blog post on the subject; a must-read for anyone who really wants to get into bughouse or crazyhouse: https://www.chess.com/blog/mastertanCrazyhouse/light-dark-a-visual-guide-to-crazyhouse

2. Castling can be very risky (note that I said "can be", not "is").  Sacrificing a couple pieces can blow open the king's protective wall of pawns and then you're in trouble.  It's often better to keep your king in the center, try to build a strong pawn center, and save the option to castle in case you need to make a quick escape later.

3. You want to push your e and d pawns to control the center, but be careful about any other pawn pushes.  Allowing drops on the 2nd and 3rd ranks can be very problematic.