When inserting a puzzle, if possible, I would like to know how to do the following things. If anyone knows the answer to even 1 of them, feel free to respond even if you are unsure on the others. I gave some examples however this might be useful, though I'm sure I will find other reasons as I mess with the puzzle feature on this site.
1. Have a puzzle allow you to move for both sides. I can see why this is not a default option, and if it is not even possible to do, that is fine. But if I wanted to make a puzzle to test my memory of say, an opening, I could use this to move both sides. If this doesn't exist, I can make do with one side well enough, but if it does this would be a nice bonus.
2. Have the puzzle hide the outcome. I do not want to know if I can checkmate in a puzzle, but when I insert diagrams and have a move that is checkmate, it will automatically label it as such, even when I try to label no result.
3. Insert a board state, then be able to insert a set of moves into that board state. Say I take a game of mine, and wish to play out a specific position. The FEN of that position, or any other way of setting up the moves, allows me to start there, I want to be able to copy paste a set of moves from a game into that slot rather than moving them one by one. I know I can insert a PGN or FEN individually, but I'd like to use each of them as parts of an overall puzzle set-up.
For 3, you should be able to use the Anaylis board to set up a FEN position, make the moves and use that PGN for the editor. Or just use the insert diagram. But you can't enter the FEN and then paste in some moves.
When inserting a puzzle, if possible, I would like to know how to do the following things. If anyone knows the answer to even 1 of them, feel free to respond even if you are unsure on the others. I gave some examples however this might be useful, though I'm sure I will find other reasons as I mess with the puzzle feature on this site.
1. Have a puzzle allow you to move for both sides. I can see why this is not a default option, and if it is not even possible to do, that is fine. But if I wanted to make a puzzle to test my memory of say, an opening, I could use this to move both sides. If this doesn't exist, I can make do with one side well enough, but if it does this would be a nice bonus.
2. Have the puzzle hide the outcome. I do not want to know if I can checkmate in a puzzle, but when I insert diagrams and have a move that is checkmate, it will automatically label it as such, even when I try to label no result.
3. Insert a board state, then be able to insert a set of moves into that board state. Say I take a game of mine, and wish to play out a specific position. The FEN of that position, or any other way of setting up the moves, allows me to start there, I want to be able to copy paste a set of moves from a game into that slot rather than moving them one by one. I know I can insert a PGN or FEN individually, but I'd like to use each of them as parts of an overall puzzle set-up.