Resolved: "Game drawn - insufficient material" explanation please

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burnsielaxplayer
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TheGrobe

They are extremely rare situations, however, in which the opponent must know the detail of how the rules is implemented here, and have the will to cheat you out of your win.  I would be surprised if it's even happened.

It really comes down to a trade off between time and effort to build in the complexity, versus a rule that covers 99.9% of the cases.  At a certain point you really are chasing diminishing returns on something like this.

erik
TheGrobe wrote:

They are extremely rare situations, however, in which the opponent must know the detail of how the rules is implemented here, and have the will to cheat you out of your win.  I would be surprised if it's even happened.

It really comes down to a trade off between time and effort to build in the complexity, versus a rule that covers 99.9% of the cases.  At a certain point you really are chasing diminishing returns on something like this.


that is our perspective. i believe the above scenario happens in fewer than 1 in 100,000 games. but potentially losing on time when your opponent has only king + knight happens much more frequently. 

i'd rather do the right thing 99 times out of 100 rather than do the wrong thing 99 times because i'm afraid of doing the wrong thing once. (not sure if it makes sense to you, but makes sense in my mind :D)

Dragec

People complaining about this usually puts some extra rare forcing sequence, which is more suited to be in game study.

On the other hand, if you quickly brush trough an forums, you'll see only  a dragging out a drawn games, KN or KB wins over KP, KN wins over KN, etc...

I also support a solution which would warrant a correct decision in 99% cases.

This nice introduction IMO could be considered as emulation of FIDE 10.2. Cool

TheGrobe

Rightly so:

Dragec

Teenagers are sometimes so persistent. Cool

Chess_Lover11

Seems like a serious problem and not so easy to fix!

Otacon45

Oh I finally understand why this happens now, I don't think I agree though. Budgeting your time is a strategy and skill in and of itself; I think you should be awarded a win if you chose to play slopilly so as to not run out of time, hoping that your opponent will run out of time before they're able to mate you--it's a risk you take, but that's just part of the game in my mind! I do, however, understand the reasoning that supports the current system...

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