This needs fixed

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Avatar of ChessBadger360

I disconnected with 8:50 on the clock in a rapid game. I did not immediately realize I was disconnected until about 40s had elapsed so I didn't take steps to reconnect on my end.

I had just moved a pawn to threaten my opponents knight and free up a square for my own knight so I could rotate it to a better square.

I was disconnected for 1:40 and when I finally get back online I lost. I had a better position, overall (easier to play, better central control blah blah) , and stockfish evaluated my position at -1.5 (I was black).

Now, this wouldn't have me triggered but I still had over 7m on the clock and I have played games where my opponent would literally sit and do nothing for 5m+ when I have a M1 or M2 position or they just blundered a Q or Rook and just want to throw a tantrum and make me sit while their clock runs out.

So why are players allowed to burn off their entire clock out of spite, but I can't be offline for less than 2m?

Very annoying, man.

Avatar of ChessBadger360

An opponent literally just burned off 1:57 off the clock out of spite when I was up 10 points of material.

So how is that okay but if I discon for less time I lose?

Avatar of FullTiltBunny

If an opponent refuses to move because they are lost and lets the rest of their time run out for spite, report them for stalling/quitting after the game is over. Disconnections have to be treated differently, because there's no way for automated software to determine if the disconnection was intentional, or if stalling until time runs out is intentional. It has to be a one-size-fits-all, so the game will be considered abandoned after so much time has passed and no log-in is detected.

Avatar of ChessBadger360
FullTiltBunny wrote:

If an opponent refuses to move because they are lost and lets the rest of their time run out for spite, report them for stalling/quitting after the game is over. Disconnections have to be treated differently, because there's no way for automated software to determine if the disconnection was intentional, or if stalling until time runs out is intentional. It has to be a one-size-fits-all, so the game will be considered abandoned after so much time has passed and no log-in is detected.

Then what is wrong with one-size-fits-all approach and just allow the full time to expire for both disconnects and spiteful opponents?

I do not report opponents who let their time expire out of spite because, to me, the only person that suffers is the opponent that now to have a lost position on their screen for X amount of time instead of just resigning and starting a new game with chances.

What I do dislike, however, is that disconnects are treated differently; when you start a game of chess you commit to having X amount of your time utilized specifically for that game until the game is resolved/time expires. Be it 1m or 1 hour, by starting a game you agreed to that.

Forced Auto-resignations due to disconnects simply does not fit the spirit of that agreement, and does not, in fact, prevent spiteful behavior.