Bullet Rating vs Online rating

  • #41

    It has everything to do with Cake!

  • #42

    Na na na na na na.....

    na na na na naaaaaa na.....

  • #43
    wbilfc wrote:

    I find the two disciplines quite different, so yes it is possible to have a large difference in your rating scores.

    Of course it is also possible that he his cheating!

    That is one of the problems with "online" games - there is no way to tell if your opponent is using computer analysis. This is not possible in blitz games.

  • #44

    Whats the difference with Fide Rating With Chess.com rating say im solid 1600 @chess.com .Am I 1600 USCF, FIDE. I play ave. Rating 1600

  • #45

    In bullet games you would lose on time if you tried to use a chess engine during play.

  • #46
    Yohan_Saboba wrote:

    That is one of the problems with "online" games - there is no way to tell if your opponent is using computer analysis. This is not possible in blitz games.

    Of course it's possible. A simple interface can transfer the moves (form and) to a chess engine.

  • #47

    How simple? Maybe you could make a program to download the pgn each move and give it to the engine for analysis. But you would need a program to make the engine make the moves online!

  • #48

    I think the main problem is that many players overrate the online ratings. And most players just don't think carefully and/or long enough about their moves in online chess.

    There is no need to cheat to get a 2000 online rating.

  • #49

    I agree, they could just be better at online, just saying that cheating is a possibility.

  • #50
    Yohan_Saboba wrote:

    How simple? Maybe you could make a program to download the pgn each move and give it to the engine for analysis. But you would need a program to make the engine make the moves online!

    It's just data which is sent through http. Shouldn't be that hard.

  • #51

    I don't know about that...

  • #52
    Yohan_Saboba wrote:

    I agree, they could just be better at online, just saying that cheating is a possibility.

    Of course it is. But in general it doesn't happen that often (thanks to the chess.com police ;-)). Players just use it as as excuse as to why they lose. While in reality they simply blunder away the games.

  • #53
    -kenpo- wrote:
    Yohan_Saboba wrote:

    In bullet games you would lose on time if you tried to use a chess engine during play.

    nope! also possible to use an engine here as well unfortunately.

    I'm not sure I follow...

  • #54

    I have never seen that before... but I believe you! :)

  • #55

    I heard about this before. So, how is it done? While it would be possible to just have your engine gui open next to the playing board, I'm guessing you'd have to focus a lot on moving your mouse at least if it's 1 0, leaving very little time for any other kind of activity unless you're a 200+ APM starcraft player. Sounds boring :)

  • #56

    Not even related really, could been his pancake-making rating aswell as bullet really.

  • #57

    I wouldn't be surprised if there exists some kind of program that can magically recognise any chess board on-screen, translate this to FEN, feed it to an engine and superimpose engine output back to the screen.

  • #58

    No need for magic or screen reading. Just a simple interface that reads the same data your browsers uses to create the board on the screen.

  • #59

    Math0t I imagined this data would be somehow protected from tampering. This may well be impossible or too cubersome, I know too little about web-based applications. Anyway if I was some loser hacker with time on my hands and a hard desire for fake bullet ratings, I'd write something that just reads chess positions from the screen and works on all sites.

  • #60

    Steiner a program to capture position from screen to FEN is a beautiful idea for an Android application on my SGS2 Cool

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