so "actual lead" does not include time for you obviously, but i don't know why.
I've said from the first post that I think time management is an important aspect of the game. I did say "actual lead in time", not just "actual lead" so absolutely I think a lead in time is a legitimate lead. I'm not sure where you got the idea that I didn't.
trigs wrote:
"Playing the clock when you don't have an actual lead in time with the sole intent of winning on time is where chess degenerates into something that isn't really chess (more akin to hot-potato)."
now this i don't understand. so when you're winning you can use the time to your benefit (like you stated in your first point) but when you are losing you can't? i am lost and again you give no reasons for me except that you state it "degenerates chess" in your opinion. how is using everything at your disposal to win make chess degenerate? if you don't want time effecting the outcome of games, then why have any time regulations? again, obviously time is an important factor be it winning, losing, or in drawn positions.
Fundamentally, and as an example, I think that a 60 minute game in which the K+R vs K+R position were reached with an even 20 minutes of each side's clock would best be declared drawn even if one player wants to try to run down the 40 minutes on the other player's clock faster than the other player can do the same to him. At this point I think it's clear that the last 40 (80, really) minutes of the game are not being played in the spirit of the game of chess -- with or without time limits, and can be declared to have degenerated into something else altogether. I'll concede that in a 1 minute or 5 minute game this is not so clear, but surely above a certain threshold this is nothing more than an exercise in futile tedium.
trigs wrote:
so time limits should be ignored in drawn positions because it's easy to see a drawn position? but why do it at all? why does the simplicity of understanding the position affect whether time regulations and restrictions should factor towards a win/loss/draw?
It's easier to detect it programmatically. It doesn't solve the issue 100%, but it certainly improves it for those scenarios that can be detected. It's not something that would be beneficial for draws but not for other positions, but rather is a limitation of the complexity of the other positions in which similar behaviour might be observed (i.e. a lower rated player who has a higher rated player tied up but doesn't know where to go with his attack and so plays for the win on time by similarly running down the clock rather than playing the position)
trigs wrote:
i am not trying to be mean in any way. i really just want to understand your position because i obviously don't get it. and i apologize if i'm coming off as angry. i am simply a philosophy grad with way too much time on his hands who enjoys debating ;)
Sounds like you and I should get along just fine so long as we continue to disagree.
Sportsmanlike behavior will defy being pinned down to a meaning. To wit:
i completely agree. and i completely disagree that using time to win a game in a drawn position is unsportsmanlike.