Well i have Verizon DSL in the States, and it is notoriously unstable....but i do understand your concern, but when weighing that against every person being a Blackhat (hacker is an overused term...this is a story for a different discussion), and using their knowledge to manipulate a clock on a chess server...which i don't even see how it could be done...i say lag fluctuations are more likely....if you are saying people are purposely lagging themselves....i guess it could be done if you have a bad ISP and you start a torrent and kill your bandwidth.....BUT THAT IS A SERIOUS STRETCH (NOT EVEN SURE THAT WOULD WORK), you would more than likely just DC
Quick games are being fixed

It doesn't matter because Quick Chess isn't really Chess. If someone is cheating it doesn't matter because there is no where to Cash In your Rating Points. If there is a place to Cash In, Please let me know...
Your Rating will always bounce back to your reflect your skill level.

what if the pieces disappeared after you make a move and re appeared when you receive the other players move. that would make it hard but would be cool to try considering the unfair nature that lag will always cause for one player. It could be called fuze blind chess haha.

I think premium and diamond members should get a bullet-time button for quick games. You know, to slow things down when things are getting rough.

Sorry, I don't buy it. When a player's clock shows 0:00:00:00 the game should be over.
A while back in live chess, that happened to me. My opponents clock read zero for about 15-20 seconds. I was about to navigate away and looked up. Suddenly my opponent had time on his clock again!
Very suspicious.
Ok so I get that some internet connections have lag, I'm a geek. But clocks should not run backwards which I have also seen (especially on yahoo chess).
The next version of the live chess interface needs to ignore lag and have a time standard that is the same for both players, so when time is up-time is up!
You are killing me... How can you ignore lag? Each computer has a board and a clock. Which one will be the master clock?

You would be surprised how much time can fly by when contemplating moves----then you look at your clock after you moved only to realize you spent half your time on one move.
I am more into the longer games. I don't like to have to make a rush decision in my moves. Some people like the blitz games, but it seems like it would be detrimental to your chess thought process in the long run.

whatever
This is still the only thing this guy has ever posted on chess.com. He has been a member for more than half of a year. Incredible.

It is an interesting idea to have it so that people must qualify for a quick game based on their quality of connection, perhaps measured by recent lag.
Or perhaps to be less dictatorial about it, that before starting the quick game, the server prints out the quality of connection. After the game starts, but before the clocks start (before 2 half-moves have been made), the server can print this information out. I like this idea.
To the clock-watchers: Keep in mind that the real clock is on the server. The clock that you see is only a representation of that clock, and is not guaranteed to be accurate. You could be lagging, or the opponent could be lagging. It's incorrect to say "when his time runs out then he loses" - because you don't even really know if his time ran out just from looking at your clock.
whatever
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i take this back now that it have happened to me
it happened today with a guy name mthorson who told me to have a nice day with my HIV in Africa. Jamiaca is in the Caribbean dumbass.

Sorry, I don't buy it. When a player's clock shows 0:00:00:00 the game should be over.
A while back in live chess, that happened to me. My opponents clock read zero for about 15-20 seconds. I was about to navigate away and looked up. Suddenly my opponent had time on his clock again!
Very suspicious.
Ok so I get that some internet connections have lag, I'm a geek. But clocks should not run backwards which I have also seen (especially on yahoo chess).
The next version of the live chess interface needs to ignore lag and have a time standard that is the same for both players, so when time is up-time is up!
You are killing me... How can you ignore lag? Each computer has a board and a clock. Which one will be the master clock?
Obviously...the master clock needs to be on the server. You cannot have three clocks.
Actually, there is one master clock. The chess.com server is the master clock. You see 00:00:00 because your computer keeps ticking seconds away while the remote player receives your move and time and sends his move and time to the server. This is not an exact answer to how Chess.com performs the time calculation, however, this is a standard practice for lag compensation between any two connected devices that require a "time hack."
Once his move arrives at the server, the master clock subtracts the time it showed when it sent the remote computer the move and the time that it showed when the move was sent by the remote computer. Every move will be transmitted with a packet of information to include the current "time" in relation to the master clock.
The master clock takes the difference between the send/receive packets and updates game information before it sends your the "packet" of move information which would include his move, the server time, your time, and his time. The application running on your machine takes this information and populates your screen without you needing to refresh your screen.
This process is repeated on their screen when you make a move.
The alleged "increase" in time that you see is because the clock on your machine keeps running while your move information and their move information is set to the server and back to you. Therefore both machines experience "lag."
If the clock on your screen were to stop moving while you waited for your move to go to your opponent and their move to come back to you, it would appear as though their clock did not move. Anyone who doesn't understand the concept of time-synchronization between networked devices would complain about their opponents clock not moving.
Ergo, addressing the time-sync in this manner is reasonable. Regarding the "cheating" it is possible to cheat the time issue, however, anyone with kind of knowledge isn't going to be "CHEATING" on a gaming website unless there is money involved.
The "real question" is why would you spend any time in a quick game (1 min) looking at your opponent's clock and studying their time instead of looking at your own board. It seems as though this is a "convenient" excuse to "pardon" a loss by accusing someone one cheating. FWIW, if you complain about the previous comment, it's probably a motivation founded in guilt and not reason, so save your inane retort.

On questions of clocks why don't we work on UTC - UNIVERSAL TIME - Chess.com site operates increasingly on world wide basis so that local times quoted by server become increasingly inappropriate in some respects Each player could easily show their UTC/GMT VALUE in their Profile Location box as per my example. ( Educational as well as useful)

On questions of clocks why don't we work on UTC - UNIVERSAL TIME - Chess.com site operates increasingly on world wide basis so that local times quoted by server become increasingly inappropriate in some respects Each player could easily show their UTC/GMT VALUE in their Profile Location box as per my example. ( Educational as well as useful)
All network devices work on UTC. It's a setting in the display of the local time where the delta is taken to show the current timezone. Servers also use a starting date of "January 1, 1970" to determine the current time. This is known as "epoch."
schachgeek, so people who are lagging should just always lose at 5 minute games and quick games? Ratings would start becoming dependent on who has the better internet connection (MORE THEN THEY ALREADY ARE!!!), your rating wouldn't matter...it would be inflated to all hell if you were on a good connection and deflated if you were on a bad one....Consider this...a GM comes to play here, his rating SHOULD BE high, but it's not because of his internet connection!??!