The "Game abandoned" system makes no sense

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funghetto

I was playing a 90|30 live match till my connection dropped, I fixed it in less than five minutes and the game was abandoned...

Does it make sense? Are we people with a bad or wireless connection condemned to stay away from live chess?

Martin_Stahl
funghetto wrote:

I was playing a 90|30 live match till my connection dropped, I fixed it in less than five minutes and the game was abandoned...

Does it make sense? Are we people with a bad or wireless connection condemned to stay away from live chess?

I would have thought you should have been able to reconnect with no problem. Other than losing connection, you didn't manually log off did you?

Martin_Stahl

Though, now that I think about it a little more, if the system sees that you aren't connected at all for that long, maybe it does mark it abandoned. I wonder what the time limit actually is?

Why-Do-We-Fall

I play blitz 10 minutes and if you disconnect, it will abandon the game within a minute.

GreenCastleBlock
funghetto wrote:

Are we people with a bad or wireless connection condemned to stay away from live chess?

Pretty much.

KillTheHorsie

Just guessing here, but is the amount of time before the game is considered abandoned on a sliding scale?  Is more time allowed for games with longer time limits?

funghetto
GreenCastleBlock wrote:
funghetto wrote:

Are we people with a bad or wireless connection condemned to stay away from live chess?

Pretty much.

That's "ok" for bullet and blitz, but for 3hours games it's very irrational.

BetaCYG

You are right Funghetto, it doesn't make any sense 3 minutes for long games Yesterday I won a game in this way at move 12th in a 90|30 game (my opponent reconnect after 3,5 minutes!) and I was very angry to waste an interesting game because of this insane rule. This is, I suppose, a solution borned to punish disconnecters but it is actually only an annoying issue for long players with a bad connection and for their opponents.

iluvzmituna

The chess.com fair play system is not part of chess rules. Hence chess.com's version of chess is a variant. Much of the fair play rules are unfair, such as deduction of rating points without warning for not playing a random opponent you don't wish to play against.

iluvzmituna

Here's something else that doesn't make sense.

Yesterday I played a live game against someone rated 100 points above me. I made a couple dubious sacrifices to spice things up. So I'm a rook down but I get an attack going and so by move 35 or so, I have a won position. Then I'm over a Queen up and the guy decides to have no self respect and continues to mate. So the first 46 moves go fine. Then on my 47th move, the board freezes completely when all I have to do is play Qa5 mate. The game is registered as a loss for me.

I mean, to have such a sense of humour to have your website operating like that is more sick than funny.

Next game, my opponent offers a draw on every single move. When it's checkmate next move, he still offers a draw, but also decides to let the clock run down to zero.

Ok, I'm quitting chess, it's definately for fruitbaskets.

dfgh123

it should be 10-15 minutes for long time controls

TheBlunderfulPlayer
iluvzmetuna wrote:

Here's something else that doesn't make sense.

Yesterday I played a live game against someone rated 100 points above me. I made a couple dubious sacrifices to spice things up. So I'm a rook down but I get an attack going and so by move 35 or so, I have a won position. Then I'm over a Queen up and the guy decides to have no self respect and continues to mate. So the first 46 moves go fine. Then on my 47th move, the board freezes completely when all I have to do is play Qa5 mate. The game is registered as a loss for me.

I mean, to have such a sense of humour to have your website operating like that is more sick than funny.

Next game, my opponent offers a draw on every single move. When it's checkmate next move, he still offers a draw, but also decides to let the clock run down to zero.

Ok, I'm quitting chess, it's definately for fruitbaskets.

That's sad...

funghetto

Usually the online(correspondence) chess community is more mature.

LLessem

I have both won and lost at blitz because of a briefly dropped connection. Can't say I like it either way.

Gatri51

I've waited patiently for chess.com to improve the live chess component of their website but I'm about ready to move on. The latest bug I've experienced with the android app has left my account restricted. Then again, I guess you get what you pay for, and I don't pay to play here.

Sparticcus

I lost a 10 minute live game in the past 48 hours through declining to play someone who had just beaten me and he/she had then sought a rematch. I lost a further one where I simply didn't proceed to START a game. These were both termdd 'abandoned, games! This sucks!

LLessem

This really seems like an easy fix. If a player can stop a tournament for a month by going on 'vacation' surely they could assume that a brief disconnection is not deliberate, and wait 5 minutes before calling the game abandoned?

Martin_Stahl
LLessem wrote:

This really seems like an easy fix. If a player can stop a tournament for a month by going on 'vacation' surely they could assume that a brief disconnection is not deliberate, and wait 5 minutes before calling the game abandoned?

 

So, how do you differentiate between a brief disconnection and a deliberate one meant to waste time or to try and catch a player off guard?

And the amount of time to wait, should be based on the overall time control (which I think it is to some extent). Maybe it should be a user option instead. If a player exceeds the disconnect time the system will insert a link or button to claim the win by abandonment (kind of like a time claim).

BetaCYG
Martin_Stahl wrote:

Maybe it should be a user option instead. If a player exceeds the disconnect time the system will insert a link or button to claim the win by abandonment (kind of like a time claim).

I totally agree. This is really an usefull idea.

Pai_Mei

I just got game-abaondoneded in a 2+1 bullet game, for spending about a minute trying to remember an opening trap.

I support the notion that the opponent should have to take action (as opposed to it being automatic) for a game to be adjudicated, or for a fair-play violation to be logged.