You are half right. 1. Kc3 Kc7. Now what? (Or 1. Kd3 Kd7.)
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Trexler, I know you're still working on #3071, but I have another one I think you'll enjoy solving. You can take a look at it after you're done with the current one.
White to play and win
edit- I know there's a mate in one, but what I meant was it to be a mate in 4. Oops. Should've looked at the analysis.
Mate in 3
I almost got it right. I thought the third move should be Bb8# instead of Bc7#.
How sis 1? Mate in 2....quite hard.
1. Qe2+ fails after Kf5. But 1. gxf8=Q does lead to mate in 2.
@Trexler3241 where the hell is the king?
Should I post this in the forum "Why do you get angry when you lose?"
Puzzle. Black to move.
The first rule of checkmate: If you can mate in one, do it.
The notation 1. Qbxd2 can be ignored because the stipulation for the position is Black to move. The solution is 1...Qd5#.
If it had been White to move, Black would still win but the stipulation would have been different.
Puzzle. Black to move.
The first rule of checkmate: If you can mate in one, do it.
The notation 1. Qbxd2 can be ignored because the stipulation for the position is Black to move. The solution is 1...Qd5#.
If it had been White to move, Black would still win but the stipulation would have been different.
I mean that white moved Qbxd2, and now it's your move as black. It is not a mate in one.

Either way, white wins
1...Ke6 2.c5 +
1.Kc/d3 Kc5 2.Kd/c3 Kd6 3.Kd4
1...Kc7 2.Ke5 Kd7 3.Kd5 Kc7 4.Ke6 +
1...Kd7 2.Kd5
1...Ke7 Ke5.
(This is wrong