Earned points in a chess puzzle

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ynaliyev
Dear friends, can the following rule be used to in chess puzzles to determine the rating of a player? In chess.com each puzzle starts with a move of the opponent which is usually a blunder. After this move if you will analyse the engine shows that you have an advantage say +3.2 points if you will do a certain move. What if you earn 3.2 points from this puzzle if you can find this move? Can this be an alternative for the current system of evaluation which is highly criticized. Thank you in advance.
notmtwain
ynaliyev wrote:
Dear friends, can the following rule be used to in chess puzzles to determine the rating of a player? In chess.com each puzzle starts with a move of the opponent which is usually a blunder. After this move if you will analyse the engine shows that you have an advantage say +3.2 points if you will do a certain move. What if you earn 3.2 points from this puzzle if you can find this move? Can this be an alternative for the current system of evaluation which is highly criticized. Thank you in advance.

No.The purpose of chess ratings is mainly to allow proper pairing. 

Success at puzzle solving does not guarantee anything other than success at puzzle solving.

 

Openings, development, time management, many other things go into determining the end result.

ynaliyev

I meant the rating of a player in tactics not his or her rating in games.

notmtwain
ynaliyev wrote:

I meant the rating of a player in tactics not his or her rating in games.

The evaluations give advantages in material terms. 

However, when they see a forced mate, the evaluation is something ridiculous like +99.

So, a series of 20 mate in 1 puzzles would result in a 2000 rating?

I can see a problem with your new method.


 

ynaliyev

But that's a temporary rise. We know that after some time such checkmates are rarity and one's earned points are in average +2 or smth.