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Arisktotle

Checkmate in 3 moves. Eazy peazy, right?

.

Illbtu

Master, this thing is for rookies. Rookies, I'll say! wink

Arisktotle

Of course, but don't forget the flookies. they always get the 50%!

Illbtu
Arisktotle wrote:

Of course, but don't forget the flookies. they always get the 50%!

Rookies & flookies...meh For the sake of this "thing" staying in true keys, let's hope this joke is kept inwards, otherwise 50% will be more likely 66.666666666%... unless some have being smoking glukies then the odds may of course drop drastically... Spookies... grin I mean ... evil SP000KIES!

BishopTakesH7

That's a nice idea. I believe this position adds one more move:

Arisktotle
BishopTakesH7 wrote:

That's a nice idea. I believe this position adds one more move:

Yes it does! Extra intro moves add flair and disguise to an endgame study but much less to a directmate problem. The common viewpoint is that it shouldn't be longer than required to express the thematic content. Which is 3 moves here. There are exceptions of course like tasks where long paths and repeat patterns are part of the intended expression (see drdos7's puzzles). A bigger minus is that 2 of the black king moves after the key generate "short mates" absent in the 3-move version.

Btw, both the 4- and 3-move version take flight squares on the key which is commonly undesirable. To show there are pluses and minuses in every creation!

I made this puzzle from another topic with 2-rook checkmates but I preferred the promotion version. Here's its predecessor where the key takes no flight squares on aggregate:

.

PetroviciChess

Damnn thats nice! I tried h8=Q but as u annotated there's stalemate problems there... Really neat!

KlekleLegacy
Arisktotle a écrit :

Checkmate in 3 moves. Eazy peazy, right?

Nice one happy.

drdos7

Have another mate in 3:

lnwnl
Arisktotle wrote:

Checkmate in 3 moves. Eazy peazy, right?

.

 

Cleanest puzzle ive seen in a while

Arisktotle
drdos7 wrote:

Have another mate in 3:

Wonderful! Don't recall seeing it before. Reminiscent of Paul Morphy's famous 2-mover but this one is for grown-ups! Best defense: 1. ..Bf6!

vampyreo2
I see, pawn turns queen h8, king takes, king g6, king g8, and rook e5 checkmate
Arisktotle
vampyreo2 wrote:
I see, pawn turns queen h8, king takes, king g6, king g8, and rook e5 checkmate

Wrong! (even if you intended "rook e8 checkmate")

sepehrdeapblue
solve this
 
sepehrdeapblue
ryanK713 wrote:

Very nice idea

thanks

sepehrdeapblue

wrong after h8=r why king does not capthure the rook

Arisktotle
sepehrdeapblue wrote:

wrong after h8=r why king does not capthure the rook

If you can't figure that out you do not even deserve your meager 800 rating points.

sepehrdeapblue
if you solve this you are 1700 arisktotle
sepehrdeapblue

stop or i will report for spaming

sumxr_txme

Lmao the funniest thing is he’s not spamming.

And something tells me that Aristoktle probably has more years of experience in compositions than years you’ve been on earth. I remember once seeing a post where it was a composition he made at least around 35 years ago.