Ahhh ok.. both to do with castling ok. cool solutions
Mate in weird number of moves
It's good to know that I didn't screw up in my logic though :) I just didn't think outside the box enough for 12
This is my attempt at one of the puzzles: Mate in -1.5 moves (undo blacks move first then whites then half a move for black)
Alright great job so far, quite impressive!
The "trickier" solution for #9 is that, white was already half way through 0-0-0, he only moved his king, but not his rook. So white mates by -0-0 or Ke1# (yes I know this is a tricky one
)
And the other solution for 12# is - black uncastles long (yes, you can uncastle through check in these type of problems), then white retracts fxe6 en passant, checkmate!