Mates that are difficult for engines

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drdos7

Have a nice crazy mate in 26.

white to move and mate in 26:

MARattigan
MARattigan wrote:
EndgameEnthusiast2357 wrote:

I had a feeling there were too few queens.

Can we try that again?

Now you've got your front row of queens all directly attacked by at least one knight. Looks like another walk over for Black.

Er, possibly not exactly a walk over.

This is what SF15.1 (no NNUE) makes of it at 15 secs fixed time per move in my Arena version.

That doesn't say much about the theoretical outcome, especially given that its valuations were wildly swinging between large values for White and large values for Black from ply to ply and between consecutive moves by the same side for a considerable number of moves at the outset. But it could suggest that "walk over" is at the least an exaggeration.

Ilampozhil25

hmm

31 vs 23

optimum trade is 1 queen for 2 knights, but for the sheer number of knights means that it will be more like 3 for 4 or something

then there is the fact that 2v0 in favor of the knights is a draw while 1v1 is a win for the queen

i would say that the knights probably dont win, but maybe they somehow do

drdos7

White to move and mate in 27:

The interesting thing about this one is that all white must do is move his King between the e1 and e2 squares (because as long as blaack's King is forced to stay on c8 he cannot free his Bishop and Rook) while black exhausts all of his pawn moves. Black eventually must play a pawn to h6 or h5 and then the lone white pawn just moves to g6 and queens and it's game over.

MARattigan
drdos7 wrote:

White to move and mate in 27:

The interesting thing about this one is that all white must do is move his King between the e1 and e2 squares (because as long as blaack's King is forced to stay on c8 he cannot free his Bishop and Rook) while black exhausts all of his pawn moves. Black eventually must play a pawn to h6 or h5 and then the lone white pawn just moves to g6 and queens and it's game over.

Might have been better to include the variations that show that 1.Ke2 doesn't cook it or make it the main line. (Similar comment in #94 etc.)

 
drdos7
MARattigan wrote:
drdos7 wrote:

White to move and mate in 27:

The interesting thing about this one is that all white must do is move his King between the e1 and e2 squares (because as long as blaack's King is forced to stay on c8 he cannot free his Bishop and Rook) while black exhausts all of his pawn moves. Black eventually must play a pawn to h6 or h5 and then the lone white pawn just moves to g6 and queens and it's game over.

Might have been better to include the variations that show that 1.Ke2 doesn't cook it or make it the main line. (Similar comment in #94 etc.)

 

Probably true since 1.Ke2 would be a mate in 28.

drdos7

Here is a mate in 40:

White to move and mate in 40

drdos7

Mate in 28.

White to move and mate in 28:

IWillCookYouEasily

push the pawns

EndgameEnthusiast2357

The last moves of that are just winning an easy endgame though, so should they really count toward the 28 moves?

drdos7
EndgameEnthusiast2357 wrote:

The last moves of that are just winning an easy endgame though, so should they really count toward the 28 moves?

If they shouldn't count then cook me with a shorter mate, remember these are mate in x and not white to play and win.

drdos7

Here is a mate in 29

Whit to move and mate in 29:

coolguy567412

pog

drdos7

Here is a very interesting and easier one for you.

White to move and mate in 6:

MARattigan
Chaosci wrote:
drdos7 wrote:

Here is a very interesting and easier one for you.

White to move and mate in 6:

How is it checkmate, couldnt the pawn on g2 take the knight

Or better still take the king with the pawn on g3.

drdos7
MARattigan wrote:
Chaosci wrote:
drdos7 wrote:

Here is a very interesting and easier one for you.

White to move and mate in 6:

How is it checkmate, couldnt the pawn on g2 take the knight

Or better still take the king with the pawn on g3.

I'm assuming you are joking wink

drdos7
Chaosci wrote:
drdos7 wrote:

Here is a very interesting and easier one for you.

White to move and mate in 6:

How is it checkmate, couldnt the pawn on g2 take the knight

I'm afraid the black pawns are moving the other way.

drdos7
Chaosci wrote:

plus the knight isnt forced to move to d1 thats just an unecessary blunder

The black Knight is FORCED to move because black has no other moves.

drdos7
Chaosci wrote:
drdos7 wrote:
Chaosci wrote:

plus the knight isnt forced to move to d1 thats just an unecessary blunder

The black Knight is FORCED to move because black has no other moves.

Ng4 is a move that works though? Also how is blacks king on g1? thats where whites king goes when its castled this is very confusing

Notice how I said black's Knight is FORCED to move, but I did not say where, even if black moves the Knight to g4 the result is the same which is 6.Nh3 mate, and it does not matter where black's King is at as this was clearly not a game that was played between 2 players, but it is a composed problem for white to move and mate in 6. All of these problems in this thread are composed problems and not games that were actually played (well one of them might have been).

drdos7

Once again, another relatively "easy" one.

White to move and mate in 6: