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Avatar of PokemonMQ

As for the earlier puzzle we have two winners! Each get two trophies! The winners are Paranoid-Android and Raweyes! Congratulation both of you!

Avatar of chesspro8

in both puzzles i vote for Be6 although in the first puzzle white still gets the edge so i say that in first puzzle

the question is a trick because you ask how can white stop fxg6 and nt gxf6

so in first puzzle my answer is that it si a trick question or Be6

and in the second puzzle Be6

Avatar of PokemonMQ

sorry the question in the first puzzle is to stop fxg6.

Avatar of Paranoid-Android

You can stop Nd5 by playing Ne7. This way you attack the d5 square (also partly break the pin) and make d5 not a good post for white knight because c7-c6 pawn push is now possible. If this is also solution to the previous puzzle - it still doesn't stop capturing on f6 square and recapturing with g-pawn. Actually, if you play Ne7 in first puzzle, white can even win a pawn.

Avatar of PokemonMQ

paranoid isnt it a general opening rule that its not good to move the same piece twice?

Avatar of PokemonMQ

okay ill give a litle clue! The answer is also accepted by the general opening rules.

For those who do not know the general opening rules here is the link:

http://en.wikipedia.org/wiki/Chess_opening

Avatar of Tenna

Okay, I'm pretty sure whatever solution you have doesn't work, since this is a common scholastic position and any tricks will have been found out by someone along the way. The game explorer gives two games that reached this position and one gives 7. ...Bg4 and the other gives 7. ...Kh8. In the Bg4 game, Black loses very quickly. In the Kh8 game, Black wins some material straight away and has a very playable middlegame (in which he gets outplayed) and loses.

 

So I'm gonna go and say there's no answer. Best move is Kh8. This is gonna sound mean, but don't talking in such a patronizing tone when you clearly don't know what you're talking about.

Avatar of Paranoid-Android
PokemonMQ wrote:

paranoid isnt it a general opening rule that its not good to move the same piece twice?


Yes, of course it is, but I don't see any other way to do what you are asking. You can develop your other bishop, but that doesn't do what you are asking. I already mentioned Be6, since the title of the topic is "Pins". And as I said, Be6 doesn't do much. I have to agree with Tenna. I'll be happy if your solution is going to be the correct one, that way I'll actually learn something out of this topic. But I'm afraid that it won't be.

Avatar of sss3006
PokemonMQ wrote:
Okay heres the second puzzle. Winner of this gets 5 trophies!

b-e6

Avatar of Paranoid-Android

Yes, 6...Be6 might be good too in second position, black will have worse pawn structure after 7.Bxe6 fxe6, but maybe he can later play d5. After 6...Be6 nothing stops white from playing 7.Nd5 though, 7.Nd5 is probably even better than 7.Bxe6.

These mirror openings are in my opinion the worst - white doesn't have much of an advantage, neither does black, it's just boring to play and it's hard to come up with a plan. Black might as well have the same plan as white.

Avatar of WolfProtector
PokemonMQ wrote:

Legals Mate will be stopped by Kf1


can someone teach me legals mate??

Avatar of PokemonMQ

Check the 15th comment deadking.

Avatar of PokemonMQ

any other?

Avatar of PokemonMQ

Its time I declare the winner. We have a two way tye again!

WINNERS ARE chesspro8 and sss3006!

They both gave the right answer Be6! others are against the opening rules!

Avatar of Paranoid-Android

In first position, Be6 doesn't accomplish what you've asked. And in second one, why would you exchange your good bishop for his knight?

This has nothing to do with your positions or answers, but you have to know that there are other "rules" besides opening rules. And all these "rules" are nothing more but just principles, it's not illegal to contradict them. Rules are: piece movement, checkmate, stalemate, castling, perpetual check... Completely different thing. Not so much in these positions that you've posted, but sometimes move made by a strategic principle is completely bad in view of an opening principle, and strategic principles are often more important than opening ones -why would you stop developing only when you spot a checkmate-threat if you can stop the whole attack much sooner by pausing your development for a move or two?

Avatar of PokemonMQ

That knight hoping to d5 does major trouble.

Avatar of Paranoid-Android

Well, I checked with an engine and it partly agrees with you - after 6...Be6 (not the best move though), 7.Nd5, computer calculated that the best move is to capture the knight with the bishop. But... I don't know if that's really such a good move, I wouldn't have done that in my game. 7.Nd5 doesn't cause major trouble though, the knight is just nicely placed on its post. What I might do after 7.Nd5 is 7...Na5 - attacking opponent's bishop and clearing c6 square for c-pawn. Knight on d5 will soon have to leave it's square. I'd rather castle on queen-side and have doubled pawns on king-side than exchange that bishop. But you might know better than me, after all, I have completely no experience with such positions.

Avatar of PokemonMQ

those doubled pawns are the ones which will get fatal later and then you LOOSE the game.

Avatar of Paranoid-Android

Not necessarily, black gets nice control over both, dark and light squares of the center and if white castles king-side, black's h-rook will be quite strong on g8. Those doubled pawns might actually get "undoubled" later with ...f5 or ...d5.

Avatar of PokemonMQ

after Nxc4 White plays Qd5