Puzzles needed for tactics trainer

Sort:
Lympathy

@LegoPirate there is only one knight at that stage. Although the first black move is probably the most dodgy.

blaow

I have a couple candidates from a game:

 


And from the end:

 

For this one I know the first post says it must be at least two moves, but I bet some people would struggle with that mate and learn from it.

ClavierCavalier
katonas wrote:

Page21 submissions:

ClavierCavalier, unfortunately the Fischer v Spassky problem is ambigous as 1…Nf6 2.Qe5 (+6) is an alternative winning line.

Thankyou Spieler999, 1…Na5 2.Qa5 (+1.7) and 2.Qb3 (+0.46) isn’t enough of a difference in gain, so I’ve started this tricky puzzle 2 moves later. 124th puzzle http://www.chess.com/tactics/server?id=468375

For similar reasons your variation 125th puzzle also starts later http://www.chess.com/tactics/server?id=401415

Thankyou Powerlevel_9001 for the 126th puzzle http://www.chess.com/tactics/server?id=436681

Now summer holidays are over, I should catch up over the next week or so.

 

ARGUING WITH FISCHER?!?!?!?!  :-p

StrategicPlay

Oh goodness! Page 24's gonna take a long time.

And now another one coming up on page 26....

StrategicPlay

This puzzle has 3 variations, although the third isn't worth a TT puzzle and is never played (or I just hope so Tongue Out). Two TT puzzles arise from this one.

As White is already +2 up by material, you could try adding some pieces around and also maybe in the a-file to prevent ambiguous promoting lines.

Spieler999
katonas wrote:
Thankyou Spieler999, 1…Na5 2.Qa5 (+1.7) and 2.Qb3 (+0.46) isn’t enough of a difference in gain, so I’ve started this tricky puzzle 2 moves later. 124th puzzle http://www.chess.com/tactics/server?id=468375

For similar reasons your variation 125th puzzle also starts laterhttp://www.chess.com/tactics/server?id=401415

for the first one, removing the pawn on g2 solves the problem.

for the second one, Re4 (0.00) vs e5(+1.05) is not enough?

PortlandPatzer

How about puzzles involving underpromotion such as this:

 

 

 

 

 

 

This is a position known as Scossi's Mate. Note that since Black' pawn is at the 3rd rank when f2 is played, any active defenses by Black on the checks such as moving to the f-file early, result in Re7 played with Rf7 and the capture to follow, drawing or even allowing White to win. The Rook move to e5 allows White to stalemate the position should Black play f1/Q?? by playing Rf5+ Qxf5 DRAW.

PortlandPatzer

was not sure but will attempt to find some different puzzles as well or at least post some games in which tactics played a large role in creating the wins.

cflux

Spieler999
Powerlevel_9001 wrote:

spieler, if you look at the first post of this threat, it has to be atleast like 2.15 or somehing idk think was over 2 though, 1.etc isnt enough unfortunately.

hm, ok. i think you should not be too strict here as e5 leads to a clear advantage for white, but it is up to katonas to decide.

cflux
ZeusFaber wrote:

21. Nxa7#, anyone?

Ah... ;), but the queen pin is more awesome and will piss everyone off when they get it wrong, which is what TT is all about

Genghis_McCann
[COMMENT DELETED]
Genghis_McCann

Here goes - first time posting a diagram too!

From move 26 Qxd3    of the following game:

http://www.chess.com/echess/game?id=54300566

Unfortunately I missed this forced mate!! I only realised it on the game analysis afterwards. Embarassed

SourMongoose
cflux wrote:
ZeusFaber wrote:

21. Nxa7#, anyone?

Ah... ;), but the queen pin is more awesome and will piss everyone off when they get it wrong, which is what TT is all about

Ah... ;), but the knight mate is more awesome and will piss you off when you try the queen pin, which is what TT is all about

homernh

http://www.chess.com/echess/game?id=56889900, starting with 28... Qb2?

The game's not over yet, so I haven't seen the computer analysis yet, but I think it's solid.  Tell me if I missed something...

ClavierCavalier
cflux wrote:
ZeusFaber wrote:

21. Nxa7#, anyone?

Ah... ;), but the queen pin is more awesome and will piss everyone off when they get it wrong, which is what TT is all about

TT is all about finding the best move, and which case 21. Nxa7# is the ultimate move of this game.

cflux
ClavierCavalier wrote:
cflux wrote:
ZeusFaber wrote:

21. Nxa7#, anyone?

Ah... ;), but the queen pin is more awesome and will piss everyone off when they get it wrong, which is what TT is all about

TT is all about finding the best move, and which case 21. Nxa7# is the ultimate move of this game.

I know, it was a satirical comment

piphilologist
homernh wrote:

http://www.chess.com/echess/game?id=56889900, starting with 28... Qb2?

 

The game's not over yet, so I haven't seen the computer analysis yet, but I think it's solid.  Tell me if I missed something...

You missed two things but fortunately white still wins. Firstly 31...Qb1+ 32.Kh2 Qg6 fails to 33.Qh4+ Kxg7 34.Qh8#

Secondly 31...Qc1+ 32.Kh2 Rxg7 33.Qh4+ Qh6 34.Rh8+! also wins for white 

homernh

Thanks, I guess black can delay too with a queen check before ...Rxg7, and push mate back one move.  But I think it's still forced mate.  My opponent went on vacation with two moves left, but I'll follow up here when I get the analysis. 

cflux

I just played this one, any good?

the final moves are kxc8 (qg8+ or qf8+ etc..) bd8 qxd8#

This forum topic has been locked