White to move and NOT checkmate in one

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White to play and NOT checkmate in two moves (or less)
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I also wanted to build one puzzle where Black had to survive at least two moves, where the solution cannot be a selfmate and doesn't lead to a forced checkmate by Black on White (extra challenge).

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ThrillerFan wrote:
Arisktotle wrote:
sumxr wrote:

Meaning the puzzle is invalid?

Of course! Invalid as in unsolvable. Though I assume Kyobir meant his puzzle as a joke

Nope, not a joke - see post 39

It is similar to the following problem I have given before as White to move and mate in 2. Requires retrograde analysis to solve.

My comment was on his (Kyobirs) puzzle which was post #23. Of course, my own puzzle #8 was not a joke but a composition with retrograde elements and the same assignment as for Karl Fabel's famous creation in post #1!

I have seen your composition before on chess.com and it's a valid #2 with retrograde analysis. Most appealing is the box shape of the units. Geometry in compositions is much appreciated!

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KlekleLegacy wrote:
 
White to play and NOT checkmate in two moves (or less)

Good one! The challenge remains to do it without the check giving bishop on b7! You can add a checkmate at negligible cost by adding a white pawn on c5.

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Is it Kf8?

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Def_Not_Morris_P_Becker wrote:

Is it Kf8?

..Kf8 steps into a bishop check!

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Arisktotle wrote:

So, here is another one: White to move and NOT checkmate in one.

 


 

why isn't g6xwBh7 legal? am I missing something?

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oops. never mind, I just realized that there's too much white material for that to be possible.

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overall, all of these are great puzzles!

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Arisktotle a écrit :
KlekleLegacy wrote:
 
White to play and NOT checkmate in two moves (or less)

Good one! The challenge remains to do it without the check giving bishop on b7! You can add a checkmate at negligible cost by adding a white pawn on c5.

Challenge taken! Here is a problem where White isn't in check on his first move. I also increased the move requirement to three moves.

White to play and NOT checkmate in two moves (or less)
Avatar of sumxr_txme
KlekleLegacy wrote:
Arisktotle a écrit :
KlekleLegacy wrote:
 
White to play and NOT checkmate in two moves (or less)

Good one! The challenge remains to do it without the check giving bishop on b7! You can add a checkmate at negligible cost by adding a white pawn on c5.

Challenge taken! Here is a problem where White isn't in check on his first move. I also increased the move requirement to three moves.

White to play and NOT checkmate in three moves (or less)

That’s actually crazy. (Not being sarcastic, I think ya gotta be pretty talented to make such compositions)

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Thanks, I still have a long way to go.

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White to play and NOT checkmate in five moves (or less)
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@KekleLegacy: Excellent ideas! A number of points:

  • There is a better way to state the versions with longer "mate delays" and it is "Exact mate", for instance "Exact mate in 4 moves" which means you are only allowed to mate on white's 4th move! It's a bit more demanding than just delaying mate since you have to add one more black and one more unique white move to your current constructions. You'll see the advantage in the next point!
  • Your 3-move delay problem is dualed by 1. Nc5-e4 e7xd6 2. Nxd6 stalemate which counts as a proper solution. However with the "exact mate in 4" instruction that solution does not count! You only need to fiddle the units a bit to get a unique mate on move 4 in your solution. 
  • There is another flaw in the 3-move delay problem in that Bd4 can move to 3 different squares to accomplish the assignment. Needs to be a unique move. Or did you have another solution in mind?
  • The 5-move delay problem is good but the assignment could be simpler: "White does not checkmate". No need to mention the number of moves since everything is on automatic!
  • In general - but I said this before - your compositions would be better without unnecessary promoted pieces. They are considered ugly in a diagram while of course they are great when they appear during a solution!
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Kayden236 wrote:

Every move leads to checkmate for white...except for one! Try to find it!

Credit: Chessscape

Wished you could have movable pieces to make puzzles easier. 💪

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Arisktotle a écrit :

@KekleLegacy: Excellent ideas! A number of points:

  • There is another flaw in the 3-move delay problem in that Bd4 can move to 3 different squares to accomplish the assignment. Needs to be a unique move. Or did you have another solution in mind?

My bad! Fixed!

Thanks for the feedback thumbup. The «exact mate in x moves» alternative idea is interesting and could be just what I needed for future puzzles.

"White does not checkmate" as a general assignment for a puzzle is also a good suggestion.

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For example:

White to play and not checkmate.
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Would a «White to play and exact mate in x moves» work like this?

White to play and exact mate in 7 moves.
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KlekleLegacy wrote:

Would a «White to play and exact mate in x moves» work like this?

White to play and exact mate in 7 moves.

Just to clarify, an exact mate is where you must mate Black in an exact amount of moves, even when there is a shorter mate? (For example your problem asks for M7, even though g4 is M1)

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Yes, exact means you are only allowed to checkmate on White's xth (7th in this case) move.