1234, They Declared a Wizard War [RP]


Name: Berith. Age: 36. Appearance: Black hair, gray eyes, wears an orange cloak. Magic Type: Music (I will put an in depth explanation of this later.) Magic Color: The off white of old paper. Backstory: One of the few people who fought in the Wizard Wars, and survived. Slightly crazy, but rather strong. Intent on gathering a group of people affected by the war, and setting out to find a better land.

Passives: Forte: Music with this effect does more damage, but is slower. Piano: Music with this effect does less damage, but is faster. Skills: Crescendo: Makes music Forte. Decrescendo: Makes music Piano. Note: Single ranged attack. Scale: An attack that goes in one straight direction. Blast: Can only be used at Forte, essentially an explosion. Orchestra Hit: ...it's just a laser beam.

(It's time for your neighborhood friendly rp-er, Raven, to join in the fun)
Name: Raven.
Age: 32
Appearance: Pale skinned. Emerald green eyes. Black cloak that covers whole body.
Magic type: Shadow.
Magic color: ... Black...
Backstory: As a kid, Raven would often find that he could shroud things in darkness when he wanted to. This led to him sneaking out at night and doing various other misdeeds and minor crimes. As he grew, this eventually turned into pickpocketing and other forms of thievery. He is now an assassin of the highest quality, undetectable by any of the five human senses unless they've been magically enhanced.

(Once I have your spell list, I'll approve or disapprove it. Limits are basically, don't make this unfun)

[Skills:] Eclipse Beam: It's the dark equivalent of Orchestra Hit. Shadow Sneak: Short-range teleportation. About 50 ft max. Umbral Slip: Long-range teleportation that takes quite a bit more out of me than Shadow Sneak. About 200 - 300 ft max. Black Spears: 2-9 Mid-range stabbing attacks, each one inflicts damage in an area similar to a spear thrust. Evening Volley: 5-14 Small orbs (About the size of a tennis ball) that deal low-medium damage (Like being punched, but slightly harder and by magic). Midnight Cannon: 3 Consecutive high-damage shots (like being hit by say, a sniper rifle.) Night if Destruction: (Im going to think about this one for a bit). [Passives:] Shade Cloak: Grant's invisibility as long as the user is in shadows. Can be turned off-on. Unholy Might: During night, all attacks deal more damage and have increased accuracy.