Dawn of War II

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RooksBailey

There is a really cool trailer for 2009's Dawn of War II.  Check it out here: 

http://www.youtube.com/watch?v=Yu4ABhVd28U

 

According to this Gamespot preview, the new DoW II sounds more like a RPG wargame than a traditional, base-building RTS:

"Interestingly, the campaign will have an open-ended structure that won't require you to successfully finish every single mission before you get a chance to watch the closing credits. Instead, you'll be able to head to any distressed planet at any time and take any outstanding rescue missions--each will have a briefing with the details of your objectives, as well as a list of the experience and item rewards you'll receive at the end, which will probably influence some players' decisions on which missions to go on next. According to lead designer Jonny Ebbert, it will be possible to fail to complete the majority of missions in the campaign and still complete the campaign--like in a real war, you can't always win every battle....

Your sergeants themselves may also fall in battle, but they can be revived by surviving units as long as you have someone left who can walk. They'll also gain improved strength and survivability as you pick up dozens of different items and weapons that they can equip, including miscellaneous items in an "accessories" slot that can contain anything from combat bonuses that make your assault marine hero Avitus an exceptionally deadly sniper, to frag grenades that can blast away cover (and any enemies cowering behind said cover), to an orbital strike item that calls in fire from the sky when you need heavy-duty artillery. Your sergeants will start the game with standard-issue equipment and very few slots to carry it in, though over time they'll recover better items and unlock more slots to carry them in.

In addition, your sergeants will gain experience levels--this lets you develop them further, since you'll gain a single point at each level to invest in one of four key statistics: health, ranged attacks, melee attacks, and "energy," which is used to trigger each unit's special powers....

Throughout the demonstration we saw several instances where judicious use of cover and careful squad management made all the difference in battle. For instance, at the outset, the squads entered the ork installation from the south, where an ork "shoota" unit with a powerful minigun defended the perimeter from a tower building that afforded it excellent defense. Because a frontal assault would have meant certain death, we used the scout marine squad's high-powered sniper shot ability to pick him off, then scrambled in our other troops to sweep up the rest of the perimeter guards. At another point, we hid ourselves behind a high wall that the orks could not see past, setting up an ambush by using our flying squad's "squad jump" ability to leap over the wall in a single bound, knocking most orks off their feet while our gunners hurried into a nearby tower to entrench themselves and rain down fire from above."

As a 40K fanatic, this game sounds like it is going to be very addictive!

chessjeza

i saw something somewhere else i realy want to buy it. (Just come out soonSealed)

Mowgliscool
No
Gozvern

Damn this is old as hell