Do anyone think Roblox Forsaken's tactical concept is similar to chess?

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Avatar of ShadoreCat

Although individual operations (such as skill release accuracy) play a certain role in the outcome, the proportion of ideas is clearly the highest.

As a survivor, you can play Elliot Gambit opening to gain time advantage (rush fix generator), or play stably, use Guest-Defense or Shedlesky attack. These two opening is very situable for pro player, and they have high win-rate.

As a killer, you have five choice. You can simply play 1x1x1x1-Entanglement-Slash variation or 1x1x1x1-Mass Infection variation. This two variation is easy for beginner to play.

The most similar tactical idea between this game and chess is that each player unleashes the benefits of each skill, just like playing every move in chess, including stamina management. The LMS (Last Man Standing) stage is more like endgame training in chess. Coollkid VS 007n7 just like King-Pawn endgame, and 1x1x1x1 VS Shedlesky just like Rook-Pawn endgame.

Avatar of MadviIlan
idk
Avatar of Draconic-demon

Um I’ve never played Roblox forsaken so idk

Avatar of Thruul_Mcgon

Nein

Avatar of CORRUPTION3987
mmmm…indeed…
Avatar of CORRUPTION3987
As an 1x1x1x1 opening main at LV100

I agree with this
Avatar of Acer_TheWindowsCCfan

bro they are not even the same