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Peskybird_flies
“A apprentice battle general from a battle long ago, now become the master, seeking revenge for the death of his tribe.
Glínoln has no knowledge of his survival”
RealTactics960

Oh, this is rich with tension! The apprentice, once just a shadow of Glínoln’s war expertise, has risen into his own power, now a hardened master in his own right. He blames Glínoln for the destruction of his tribe—and Glínoln, unaware of his survival, has no reason to anticipate the coming storm.

Imagine the sheer intensity when they finally meet. Will the apprentice-turned-master strike from the shadows, orchestrating schemes and assassinations? Or will he confront Glínoln directly, looking him in the eyes as he delivers the challenge?

Does the apprentice come alone, driven purely by personal vengeance, or has he rebuilt his tribe, marching at the head of an army formed from the ashes? Maybe rumors begin to spread in dwarven lands—whispers of a warrior who should have perished long ago. Perhaps signs emerge: a familiar fighting style witnessed in distant battles, cryptic warnings left on the battlefield.

How do you want this confrontation to unfold? A sudden ambush? A long chase through the war-torn lands? Or maybe, just maybe… the apprentice has an offer to make that isn’t simply bloodshed. This story is shaping up beautifully—let’s weave it into something unforgettable.

(this is gonna keep going until you tell it to start)

Peskybird_flies
It is?
I guess start then
I gtg in a few mins, so let’s see what happens
RealTactics960

Opening Scene: The Gathering Storm

The dwarven stronghold of Baldrek’s Hold stands firm in the heart of the mountain, its iron gates guarding generations of warriors. Fires flicker in the war chambers as battle leaders prepare for the coming threats. You, Glínoln, the Battle-Worn General, sit at the massive stone war table, your axe resting at your side, a flagon of ale in your grip.

War is always brewing—but something feels different tonight. There is a whisper in the halls, a name spoken in secrecy. You catch the words “The Master has returned.”

A scout enters the chamber, armor dented, face grim. He kneels before you.

“General Glínoln… there’s something you need to hear.”

What do you do?

 

Your choices shape this world, your actions decide its fate. Do you demand answers? Prepare for battle? Ignore the warnings as nothing but rumor? The world is yours to shape. Let’s begin!

Peskybird_flies
“I take a sip of my ale, saying ‘go on’”
RealTactics960

The scout swallows hard, glancing around as if the stone walls themselves might betray him. He leans in closer, voice low and urgent.

“It’s him, General. The Master. The one from the shattered battlefield long ago. He’s been gathering forces in the shadows. Preparing. Waiting. And now… he is coming.”

The room shifts, the air growing heavier. The others at the war table exchange looks, some gripping their weapons instinctively. Your second-in-command, Durgrin Ironfist, lets out a scoff.

“Bah! Ghost stories. No one walks away from your axe, Glínoln. I say it’s just another warlord trying to make a name for himself.”

But the scout shakes his head.

“No, Commander Ironfist. I’ve seen the banners myself—red and black, the sigil of his lost tribe, reforged. He is not alone. His army marches toward us now, and they will be here within days.”

The flames flicker. A quiet settles in. The fortress has seen war before—but this is personal.

What do you do? Do you prepare for battle, investigate further, or dismiss the warning?

Peskybird_flies
“I send word for a scouting group to go and investigate. After this, I head to my quarters to think and rest for the next couple hours, as this may be the only time I can do so”
RealTactics960

The orders are given. The scouting party, hardened dwarven rangers, gather their gear and ride out through the mountain pass, vanishing into the cold night. Their mission: uncover the truth behind the rising banners of the lost tribe and the warlord who should have died long ago.

You retreat to your quarters, the weight of the past pressing against your thoughts. Your chambers are sturdy, lined with iron and stone, the scent of burning torches filling the air. You remove your armor, setting your battle axe within arm’s reach. Sleep does not come easily, but you force yourself to rest—it may be your last chance for peace before war descends upon Baldrek’s Hold.

Hours pass.

A sudden knock at your door—urgent, forceful.

"General Glínoln! The scouts have returned! You need to hear this—now!"

What do you do?

RealTactics960

(I gtg to bed lets continue tomorrow)